Difference between revisions of "Kill Settings"

From ASSS Wiki
Jump to: navigation, search
m (typo)
m (Reverted edit of Zc321, changed back to last version by Smong)
 
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
[Kill] How subgame manages kill rewards and bounties in an arena.
+
[Kill] Configures kill rewards and bounties in an arena.
 +
 
 +
== Subgame and ASSS settings ==
 +
The following settings are supported both in [[Subgame]] and [[ASSS]]'s [[arena.conf]].
 +
 
 +
=== BountyIncreaseForKill ===
 +
''Datatype:'' Points.
 +
 
 +
Points added to players bounty each time he kills an opponent.
 +
 
 +
 
 +
=== EnterDelay ===
 +
''Datatype:'' Hundredths of seconds.
 +
 
 +
Delay before a killed player re-enters game (respawns). ''Special value:'' 0 = player respawns at same location after a very short delay.
 +
 
 +
 
 +
=== FixedKillReward ===
 +
''Datatype:'' Points.
 +
 
 +
The amount of points to award for a kill. If this is -1 then it will use then killed player's bounty as the reward.
 +
 
 +
=== JackpotBountyPercent ===
 +
''Datatype:'' Tenths of a percent (1000 = 100%, 2000 = 200%).
 +
 
 +
Percentage of kill value added to Jackpot. Note that setting this to 0 will essentially disable jackpots.
 +
 
  
 
=== MaxBonus ===
 
=== MaxBonus ===
Line 19: Line 45:
  
  
=== BountyIncreaseForKill ===
+
== Subgame-only Settings ==
''Datatype:'' Points.
+
The following settings are only supported by Subgame.
 
 
Points added to players bounty each time he kills an opponent.
 
 
 
 
 
=== EnterDelay ===
 
''Datatype:'' Hundredths of seconds.
 
 
 
Delay before a killed player re-enters game (respawns). ''Special value:'' 0 = player respawns at same location after a very short delay.
 
 
 
  
 
=== KillPointsPerFlag ===
 
=== KillPointsPerFlag ===
Line 56: Line 73:
  
 
=== BountyRewardPercent ===
 
=== BountyRewardPercent ===
''Datatype:'' Percent.
+
''Datatype:'' Tenths of a percent.
  
 
Percentage of your own bounty added to your kill rewards.
 
Percentage of your own bounty added to your kill rewards.
  
  
=== FixedKillReward ===
+
== ASSS-only settings ==
 +
The following settings are only supported by ASSS. See also [[Misc Settings#TeamKillPoints|Misc:TeamKillPoints]].
 +
 
 +
=== FlagMinimumBounty ===
 +
''Datatype:'' Points (default: 0).
 +
 
 +
The minimum bounty the killing player must have to get any bonus kill points for flags transferred, carried or owned.
 +
 
 +
 
 +
=== PointsPerCarriedFlag ===
 
''Datatype:'' Points.
 
''Datatype:'' Points.
  
Fixed number of points given for any kill regardless of bounty. ''Special value:'' -1 = Use bounty as normal.
+
The number of extra points to give for each flag the killing player is carrying. Note that flags that were transfered to the killer as part of the kill are counted here, so adjust PointsPerKilledFlag accordingly.
  
  
=== JackpotBountyPercent ===
+
=== PointsPerKilledFlag ===
''Datatype:'' Tenths of a percent (1000 = 100%, 2000 = 200%).
+
''Datatype:'' Points.
 +
 
 +
The number of extra points to give for each flag a killed player was carrying. Note that the flags don't actually have to be transferred to the killer to be counted here.
 +
 
  
Percentage of kill value added to Jackpot. Note that setting this to 0 will essentially disable jackpots.
+
=== PointsPerTeamFlag ===
 +
''Datatype:'' Points.
  
 +
The number of extra points to give for each flag owned by the killing team. Note that flags that were transfered to the killer as part of the kill are counted here, so adjust PointsPerKilledFlag accordingly.
  
 
[[Category: Settings]]
 
[[Category: Settings]]

Latest revision as of 02:53, 30 November 2005

[Kill] Configures kill rewards and bounties in an arena.

Subgame and ASSS settings

The following settings are supported both in Subgame and ASSS's arena.conf.

BountyIncreaseForKill

Datatype: Points.

Points added to players bounty each time he kills an opponent.


EnterDelay

Datatype: Hundredths of seconds.

Delay before a killed player re-enters game (respawns). Special value: 0 = player respawns at same location after a very short delay.


FixedKillReward

Datatype: Points.

The amount of points to award for a kill. If this is -1 then it will use then killed player's bounty as the reward.

JackpotBountyPercent

Datatype: Tenths of a percent (1000 = 100%, 2000 = 200%).

Percentage of kill value added to Jackpot. Note that setting this to 0 will essentially disable jackpots.


MaxBonus

Datatype: Points.

This is if you have flags, can add more points per a kill. (Founded by MGB.)


MaxPenalty

Datatype: Points.

This is if you have flags, can take away points per a kill. (Founded by MGB.)


RewardBase

Datatype: Points.

This is shown added to a person's bty, but isn't added from points for a kill. (Founded by MGB.)


Subgame-only Settings

The following settings are only supported by Subgame.

KillPointsPerFlag

Datatype: Points.

Bonus kill points given to a player per flag his team owns.


KillPointsMinimumBounty

Datatype: Points.

Bounty of target must be over this value to get any KillPointsPerFlag bonus points.


DebtKills

Datatype: Count.

Number of kills a player must get after dying or changing ship before he starts getting points for kills.


NoRewardKillDelay

Datatype: Hundredths of seconds.

A player must wait this long before killing a person for the second time or else he gets no points for the kill. This is useful in dueling arenas.


BountyRewardPercent

Datatype: Tenths of a percent.

Percentage of your own bounty added to your kill rewards.


ASSS-only settings

The following settings are only supported by ASSS. See also Misc:TeamKillPoints.

FlagMinimumBounty

Datatype: Points (default: 0).

The minimum bounty the killing player must have to get any bonus kill points for flags transferred, carried or owned.


PointsPerCarriedFlag

Datatype: Points.

The number of extra points to give for each flag the killing player is carrying. Note that flags that were transfered to the killer as part of the kill are counted here, so adjust PointsPerKilledFlag accordingly.


PointsPerKilledFlag

Datatype: Points.

The number of extra points to give for each flag a killed player was carrying. Note that the flags don't actually have to be transferred to the killer to be counted here.


PointsPerTeamFlag

Datatype: Points.

The number of extra points to give for each flag owned by the killing team. Note that flags that were transfered to the killer as part of the kill are counted here, so adjust PointsPerKilledFlag accordingly.