Difference between revisions of "Spree Module"
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− | + | <pre> | |
+ | spree 1.5 [smong 24/11/04] | ||
+ | |||
+ | -Compiling | ||
+ | Linux: make -f spree.mk | ||
+ | Win: .dll project (add util.c, zlib.lib, pthread.lib if necy) | ||
+ | |||
+ | -Installation | ||
+ | Put spree.so/.dll in bin/. | ||
+ | Put spree.conf in conf/spree.conf | ||
+ | Put spree:spree at the bottom of conf/modules.conf | ||
+ | Append spree to the AttachModules of each arena that you want to use with spree | ||
+ | Put #include conf/spree.conf at the bottom of your arena.conf | ||
+ | |||
+ | [Modules] | ||
+ | AttachModules = \ | ||
+ | fm_normal \ | ||
+ | points_kill \ | ||
+ | spree | ||
+ | |||
+ | Append cmd_spree and privcmd_spree to conf/groupdef.dir/default if you wish to | ||
+ | enable the ?spree command | ||
+ | |||
+ | -Customisation | ||
+ | Edit spree.conf: | ||
+ | |||
+ | [Spree] | ||
+ | ResetSpreeOnFrequencyChange=0 | ||
+ | ;Changing freq resets the spree (default=0) | ||
+ | ResetSpreeOnShipChange=0 | ||
+ | ;Changing ship resets the spree (default=0) | ||
+ | ResetSpreeOnFlagWin=0 | ||
+ | ;Everyone's spree is reset when the flag game is won (default=0) | ||
+ | SpreeEndMinimum=4 | ||
+ | ;If a player on a spree has this many kills and dies.. | ||
+ | ;(default=65535) | ||
+ | SpreeEndMessage=has had their spree cut short | ||
+ | ;..this message will be displayed.. | ||
+ | SpreeEndBong=22 | ||
+ | ;..and this bong played. (default=0) | ||
+ | ;<name> <SpreeEndMessage> <%SpreeEndBong> | ||
+ | |||
+ | Message3=%killer is dominating (3:0) | ||
+ | ;On 3 consecutive kills, this message will be displayed | ||
+ | Bong3=13 | ||
+ | ;This bong will be played with the message (default=0) | ||
+ | ;<name> <Message#> <%Bong#> | ||
+ | |||
+ | PlayerObject3=100 | ||
+ | ;toggles this object on for the killer only | ||
+ | ArenaObject3=101 | ||
+ | ;toggles this object on for the whole arena | ||
+ | |||
+ | All the settings are optional. But there are no built in Message#, so attaching | ||
+ | spree to an arena without #include'ing conf/spree.conf won't do much. # can | ||
+ | safely go up to 9999 in theory. Spree messages are sent as arena messages. | ||
+ | |||
+ | %macros that can be used in Message#: | ||
+ | killer, killed, bounty, coord | ||
+ | </pre> | ||
+ | See [[Installing_New_Modules]]. | ||
+ | |||
+ | [[Category: Custom Modules]] |
Latest revision as of 02:53, 30 November 2005
spree 1.5 [smong 24/11/04] -Compiling Linux: make -f spree.mk Win: .dll project (add util.c, zlib.lib, pthread.lib if necy) -Installation Put spree.so/.dll in bin/. Put spree.conf in conf/spree.conf Put spree:spree at the bottom of conf/modules.conf Append spree to the AttachModules of each arena that you want to use with spree Put #include conf/spree.conf at the bottom of your arena.conf [Modules] AttachModules = \ fm_normal \ points_kill \ spree Append cmd_spree and privcmd_spree to conf/groupdef.dir/default if you wish to enable the ?spree command -Customisation Edit spree.conf: [Spree] ResetSpreeOnFrequencyChange=0 ;Changing freq resets the spree (default=0) ResetSpreeOnShipChange=0 ;Changing ship resets the spree (default=0) ResetSpreeOnFlagWin=0 ;Everyone's spree is reset when the flag game is won (default=0) SpreeEndMinimum=4 ;If a player on a spree has this many kills and dies.. ;(default=65535) SpreeEndMessage=has had their spree cut short ;..this message will be displayed.. SpreeEndBong=22 ;..and this bong played. (default=0) ;<name> <SpreeEndMessage> <%SpreeEndBong> Message3=%killer is dominating (3:0) ;On 3 consecutive kills, this message will be displayed Bong3=13 ;This bong will be played with the message (default=0) ;<name> <Message#> <%Bong#> PlayerObject3=100 ;toggles this object on for the killer only ArenaObject3=101 ;toggles this object on for the whole arena All the settings are optional. But there are no built in Message#, so attaching spree to an arena without #include'ing conf/spree.conf won't do much. # can safely go up to 9999 in theory. Spree messages are sent as arena messages. %macros that can be used in Message#: killer, killed, bounty, coord