Difference between revisions of "LVL Format"
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asss only wiki or all of ss dev? --smong<br> | asss only wiki or all of ss dev? --smong<br> | ||
it's all interconnected now baby... :D since grel is working on [[ELVL_Format]].. - cypherjf | it's all interconnected now baby... :D since grel is working on [[ELVL_Format]].. - cypherjf | ||
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+ | Anything goes. The main page will be ASSS related, but might as well have everything SS has to offer. If someone wants to update this page with the link given below, all images are uploaded to: http://wiki.minegoboom.com/upload/images/ --[[User:Mine GO BOOM|Mine GO BOOM]] 19:01, Jan 11, 2005 (EST) | ||
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Revision as of 19:01, 11 January 2005
asss only wiki or all of ss dev? --smong
it's all interconnected now baby... :D since grel is working on ELVL_Format.. - cypherjf
Anything goes. The main page will be ASSS related, but might as well have everything SS has to offer. If someone wants to update this page with the link given below, all images are uploaded to: http://wiki.minegoboom.com/upload/images/ --Mine GO BOOM 19:01, Jan 11, 2005 (EST)
See http://www4.ncsu.edu/~rniyenga/subspace/old/lvlformat.html
Basically it is a bitmap with tile data appended to it. Each tile is represented in this format: (little endian)
struct { unsigned long x : 12; unsigned long y : 12; unsigned long tile : 8; };
The x and y must not exceed 1023. The tileset can be any bit depth, but history puts it at 8bit since the original Subspace uses an 8bit palette.