Difference between revisions of "Shrapnel Settings"

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(InactiveShrapDamage: Noting behavior based on gun level which is not documented in the server.set apparently.)
(ShrapnelSpeed: Units)
 
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=== ShrapnelSpeed ===
 
=== ShrapnelSpeed ===
''Datatype:'' Unknown.
+
''Datatype:'' Pixels per 10 seconds.
  
 
Speed that shrapnel travels.
 
Speed that shrapnel travels.
 
  
 
=== InactiveShrapDamage ===
 
=== InactiveShrapDamage ===

Latest revision as of 21:07, 4 March 2008

[Shrapnel] These settings determine the characteristics of Bomb Shrapnel.

ShrapnelSpeed

Datatype: Pixels per 10 seconds.

Speed that shrapnel travels.

InactiveShrapDamage

Datatype: Energy.

Damage shrapnel causes in its first 1/4 second of life. Though it is not suggested in the default files, this number is only a base. Inactive shrapnel also seems to change based on gun level. L1 inactive shrapnel does 0 damage. L2 deals this setting worth of damage. L3 deals twice as much, and L4 inactive shrapnel (only attainable when you have no gun at all) deals triple.

ShrapnelDamagePercent

Datatype: Tenths of a percent (0=0% 1000=100% 2000=200%).

Percentage of normal bullet damage applied to shrapnel (relative to same level). Note that shrapnel does obey Bullet:ExactDamage.

Random

Datatype: Boolean (0=no, 1=yes).

Whether shrapnel spreads randomly instead of in the standard circle pattern.