Difference between revisions of "Security Settings"

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=== S2CKickOutPercentWeapons ===
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[Security] These settings configure various actions subgame takes to keep an arena free of accidental or intentional unfair advantages.
The percent kickout for not getting weapon packets.
 
  
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=== S2CKickOutPercentWeapons ===
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''Datatype:'' Tenths of a percent.
  
=== SecurityKickOff ===
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If a client doesn't receive this percentage or greater of weapons packets, the server will kick it out. Damage is calculated by the clients, so a high percentage could possibly keep a player from dying.
* Min: 0
 
* Max: 1
 
Whether players doing security violations get kicked off or not.
 
  
  
=== SuicideLimit ===  
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=== SecurityKickOff ===
Maximum number of suicides before player is kicked (no longer used since there are no suicides???)
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''Datatype:'' Boolean (1=yes, 0=no).
  
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Whether server will kick clients out for security violations.
  
=== MaxShipTypeSwitchCount ===
 
Number of times a player can change ship type without being removed from the arena
 
  
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=== SuicideLimit ===
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''Datatype:'' Count.
  
=== PacketModificationMax ===
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Maximum number of suicides before player is kicked. Note that suicides no longer exist, so this setting has no effect.
Maximum number of modified packets allowed before a security violation is triggered.
 
  
  
=== MaxDeathWithoutFiring ===  
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=== MaxShipTypeSwitchCount ===
Number of times a player can die without firing before being removed from the arena.
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''Datatype:'' Count.
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Maximum allowed ship changes. A player changing ship any more times will be removed from the arena. This is to prevent a player from changing ship to avoid lethal hits.
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 +
 
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=== PacketModificationMax ===
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''Datatype:'' Count.
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Maximum allowed amount of modified packets. A player sending any more modified packets will trigger a security violation.
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=== MaxDeathWithoutFiring ===
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''Datatype:'' Count.
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Number of deaths without firing (in a row) before a player is removed from the arena.
  
 
[[Category: Settings]]
 
[[Category: Settings]]

Latest revision as of 21:43, 1 March 2005

[Security] These settings configure various actions subgame takes to keep an arena free of accidental or intentional unfair advantages.

S2CKickOutPercentWeapons

Datatype: Tenths of a percent.

If a client doesn't receive this percentage or greater of weapons packets, the server will kick it out. Damage is calculated by the clients, so a high percentage could possibly keep a player from dying.


SecurityKickOff

Datatype: Boolean (1=yes, 0=no).

Whether server will kick clients out for security violations.


SuicideLimit

Datatype: Count.

Maximum number of suicides before player is kicked. Note that suicides no longer exist, so this setting has no effect.


MaxShipTypeSwitchCount

Datatype: Count.

Maximum allowed ship changes. A player changing ship any more times will be removed from the arena. This is to prevent a player from changing ship to avoid lethal hits.


PacketModificationMax

Datatype: Count.

Maximum allowed amount of modified packets. A player sending any more modified packets will trigger a security violation.


MaxDeathWithoutFiring

Datatype: Count.

Number of deaths without firing (in a row) before a player is removed from the arena.