Difference between revisions of "Bullet Settings"

From ASSS Wiki
Jump to: navigation, search
(apparently this page didn't get put up??)
 
m (category)
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
[Bullet] These settings determine the properties of bullets fired by a ship's guns.
+
[Bullet] These settings determine the properties of [[bullet]]s fired by a ship's guns both for [[ASSS]] and [[Subgame]].
  
 
===BulletDamageLevel===
 
===BulletDamageLevel===
Line 22: Line 22:
 
''Datatype:'' Boolean (0=no, 1=yes).
 
''Datatype:'' Boolean (0=no, 1=yes).
  
Whether bullet damage should be exact, instead of the default random.
+
Whether bullet damage should be exact, instead of the default random. (Continuum .36+)
 +
 
 +
[[Category:Settings]]

Latest revision as of 11:05, 28 July 2005

[Bullet] These settings determine the properties of bullets fired by a ship's guns both for ASSS and Subgame.

BulletDamageLevel

Datatype: Energy.

Maximum amount of damage that a L1 bullet will cause. Formula: damage = squareroot(rand# * (BulletDamageLevel2 + 1))


BulletDamageUpgrade

Datatype: Energy.

Amount of extra damage each bullet level will cause


BulletAliveTime

Datatype: Hundredths of a second.

How long bullets live before disappearing.


ExactDamage

Datatype: Boolean (0=no, 1=yes).

Whether bullet damage should be exact, instead of the default random. (Continuum .36+)