Difference between revisions of "Shrapnel Settings"
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| − | + | [Shrapnel] These settings determine the characteristics of Bomb [[Shrapnel]]. | |
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| + | === ShrapnelSpeed === | ||
| + | ''Datatype:'' Pixels per 10 seconds. | ||
| − | + | Speed that shrapnel travels. | |
| − | |||
| + | === InactiveShrapDamage === | ||
| + | ''Datatype:'' Energy. | ||
| − | + | Damage shrapnel causes in its first 1/4 second of life. | |
| − | + | Though it is not suggested in the default files, this number is only a base. Inactive shrapnel also seems to change based on gun level. | |
| + | L1 inactive shrapnel does 0 damage. L2 deals this setting worth of damage. L3 deals twice as much, and L4 inactive shrapnel (only attainable when you have no gun at all) deals triple. | ||
| + | === ShrapnelDamagePercent === | ||
| + | ''Datatype:'' Tenths of a percent (0=0% 1000=100% 2000=200%). | ||
| − | === Random === | + | Percentage of normal bullet damage applied to shrapnel (relative to same level). Note that shrapnel does obey Bullet:ExactDamage. |
| − | + | ||
| − | + | === Random === | |
| − | Whether shrapnel spreads in | + | ''Datatype:'' Boolean (0=no, 1=yes). |
| + | |||
| + | Whether shrapnel spreads randomly instead of in the standard circle pattern. | ||
[[Category: Settings]] | [[Category: Settings]] | ||
Latest revision as of 20:07, 4 March 2008
[Shrapnel] These settings determine the characteristics of Bomb Shrapnel.
ShrapnelSpeed
Datatype: Pixels per 10 seconds.
Speed that shrapnel travels.
InactiveShrapDamage
Datatype: Energy.
Damage shrapnel causes in its first 1/4 second of life. Though it is not suggested in the default files, this number is only a base. Inactive shrapnel also seems to change based on gun level. L1 inactive shrapnel does 0 damage. L2 deals this setting worth of damage. L3 deals twice as much, and L4 inactive shrapnel (only attainable when you have no gun at all) deals triple.
ShrapnelDamagePercent
Datatype: Tenths of a percent (0=0% 1000=100% 2000=200%).
Percentage of normal bullet damage applied to shrapnel (relative to same level). Note that shrapnel does obey Bullet:ExactDamage.
Random
Datatype: Boolean (0=no, 1=yes).
Whether shrapnel spreads randomly instead of in the standard circle pattern.