Writing Advanced Modules In C

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Revision as of 22:20, 29 December 2010 by Cheese (talk | contribs) (fixed spacing, might replace strtok with strsplit later)
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This tutorial explains how to write advanced modules in C. It is assumed you know how to code and are familiar with how the ASSS code works.

This tutorial is a continuation of Writing Modules In C.


Some useful references:

http://qnxcs.unomaha.edu/help/product/neutrino/lib_ref/summary.html

http://www.cplusplus.com/reference/


Passing Data To Timers

typedef struct ThisIsData
{
	Player *p;
	int number;
} ThisIsData;

local int timerfunc(void *vp) //vp is void pointer, just an address that can point anywhere
{
	ThisIsData *tid=(ThisIsData*)vp; //we know it points to our data
	
	if(tid->number == 10)
	{
		//if it worked anything in here will work too
	}

	int returnValue=0; //return 1 if you want timer to run again, or 0 if you want it to be removed
	if(!returnValue) afree(tid); //if zero, free the data we have previously allocated
	return returnValue;
}

anotherfunction()
{
	ThisIsData *tid=amalloc(sizeof(ThisIsData)); //we must allocate memory because anything in this function is destroyed when it ends

	tid->number=10

	//now set timer to activate in 1000 centiseconds, then repeat every 100.
	//we are also sending the address of the memory we just allocated.
	ml->SetTimer(timerfunc,1000,100,tid,0);
}

Passing Multiple Arguments To Commands

Since the words are read one by one, then checked against the whole list, they can be in any order!

// define macros for comparing strings that work for both linux and windows
#ifdef WIN32
	#define STRCASECMP stricmp
	#define STRNCASECMP strnicmp
#else
	#define STRCASECMP strcasecmp
	#define STRNCASECMP strncasecmp
#endif

local void examplecommand(const char *command, const char *params, Player *p, const Target *t)
{
	char *sentence=strdup(params); //strdup clones a string because strtok replaces " " with a \0
	char *word=strtok(sentence," "); //strtok reads everything until first \0 into word
	
	while(word) //while word != null
	{
		if(!STRNCASECMP(word,"a=",2)) //STRNCASECMP is a case insensitive comparison that returns 0 if the same, with a number
		{
			//do stuff if first 2 letters of word are 'a' then '='

			word+=2; //like move start of word 2 letters forward
			int check=atoi(word); //then read a number
		}
		else if(!STRNCASECMP(word,"bc=",3))
		{
			//do stuff if first 3 letters of word are 'b' then 'c' then '='

			word+=3; //make sure you move it 3 letters and not 2
			int check=atoi(word); //then read a number
		}
		else if(!STRCASECMP(word,"-de")) //thats STRCASECMP with no N, it checks the whole thing
		{
			//do stuff if word is "-de"
		}
		word=strtok(NULL," "); //advance to next word, or set word to null if none left
	}

	afree(sentence); //since we allocated a string with strdup, we must free the associated memory manually
}

Creating Callbacks

Write me!

//example code goes here


Creating Interfaces

Cover overwriting existing interfaces to replace old modules. Write me!

//example code goes here


Sending Packets To Players

Cover position packets, weapon packets, clientset stuff, etc. Write me!

//example code goes here


Using Advisors

Write me!

//example code goes here


Creating Advisors

Write me!

//example code goes here