Ball Friction
From ASSS Wiki
fireball() { ball.frictiontimer = 1000000; } // call this per tick updateball() { if (ball.xspeed || ball.yspeed) { int workfriction = ball.frictiontimer / 1000; ball.xspeed = ball.xspeed * workfriction / 1000; ball.yspeed = ball.yspeed * workfriction / 1000; ball.frictiontimer -= cfg_friction; if (ball.frictiontimer < 0) ball.frictiontimer = 0; } }