King Settings

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[King] Settings for subgame's King of the Hill game. Each player gets a crown at the beginning of the round. A player can lose his crown by either depleting his timer (set by ExpireTime) or by getting killed too many times (set by DeathCount). The last few players to have their crowns win and receive points as their prize (set by RewardFactor).

DeathCount

Datatype: Count.

Deaths a player is allowed until his crown is removed.


ExpireTime

Datatype: Hundredths of seconds.

Initial time given to each player at beginning of round.


RewardFactor

Datatype: Points.

Number of points given to winner of round. Uses PlayersInGame2 * Factor / 1000 formula.


NonCrownAdjustTime

Datatype: Hundredths of seconds.

Amount of time added for killing a player without a crown. Killing a player with a crown will always reset the timer.


NonCrownMinimumBounty

Datatype: Points.

Minimum amount of bounty a player must have in order to receive the extra time.


CrownRecoverKills

Datatype: Count.

A non-crown player must kill this many crown players in order to regain his own crown.