LVL Format

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asss only wiki or all of ss dev? --smong


See http://www4.ncsu.edu/~rniyenga/subspace/old/lvlformat.html

Basically it is a bitmap with tile data appended to it. Each tile is represented in this format: (little endian)

struct
{
	unsigned long x : 12;
	unsigned long y : 12;
	unsigned long tile : 8;
};

The x and y must not exceed 1023. The tileset can be any bit depth, but history puts it at 8bit since the original Subspace uses an 8bit palette.