Bullet Settings

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[Bullet] These settings determine the properties of bullets fired by a ship's guns.

BulletDamageLevel

Datatype: Energy.

Maximum amount of damage that a L1 bullet will cause. Formula: damage = squareroot(rand# * (BulletDamageLevel2 + 1))


BulletDamageUpgrade

Datatype: Energy.

Amount of extra damage each bullet level will cause


BulletAliveTime

Datatype: Hundredths of a second.

How long bullets live before disappearing.


ExactDamage

Datatype: Boolean (0=no, 1=yes).

Whether bullet damage should be exact, instead of the default random.