Bullet Settings
From ASSS Wiki
[Bullet] These settings determine the properties of bullets fired by a ship's guns.
BulletDamageLevel
Datatype: Energy.
Maximum amount of damage that a L1 bullet will cause. Formula: damage = squareroot(rand# * (BulletDamageLevel2 + 1))
BulletDamageUpgrade
Datatype: Energy.
Amount of extra damage each bullet level will cause
BulletAliveTime
Datatype: Hundredths of a second.
How long bullets live before disappearing.
ExactDamage
Datatype: Boolean (0=no, 1=yes).
Whether bullet damage should be exact, instead of the default random.