Prize Settings
Contents
MultiPrizeCount
Number of random 'Greens' given with a 'MultiPrize'
PrizeFactor
Number of prizes hidden is based on number of players in game. This number adjusts the formula, higher numbers mean more prizes. (*Note: 10000 is max, 10 greens per person)
PrizeDelay
How often prizes are regenerated (in hundredths of a second)
PrizeHideCount
Number of prizes that are regenerated every PrizeDelay.
MinimumVirtual
Distance from center of arena that prizes/flags/soccer-balls will generate
UpgradeVirtual
Amount of additional distance added to MinimumVirtual for each player that is in the game.
PrizeMaxExist
Maximum amount of time that a hidden prize will remain on screen. (actual time is random)
PrizeMinExist
Minimum amount of time that a hidden prize will remain on screen. (actual time is random)
PrizeNegativeFactor
Odds of getting a negative prize. (1 = every prize, 32000 = extremely rare)
DeathPrizeTime
How long the prize exists that appears after killing somebody.
EngineShutdownTime
Time the player is affected by an 'Engine Shutdown' Prize (in hundredth of a second)
TakePrizeReliable
- Min: 0
- Max: 1
Whether prize packets are sent reliably (C2S)
S2CTakePrizeReliable
- Min: 0
- Max: 1
Whether prize packets are sent reliably (S2C)