Misc Settings
Contents
- 1 FrequencyShipTypes
- 2 WarpPointDelay
- 3 DecoyAliveTime
- 4 BounceFactor
- 5 SafetyLimit
- 6 TickerDelay
- 7 WarpRadiusLimit
- 8 ActivateAppShutdownTime
- 9 NearDeathLevel
- 10 VictoryMusic
- 11 BannerPoints
- 12 MaxLossesToPlay
- 13 SpectatorQuiet
- 14 MaxPlaying
- 15 TimedGame
- 16 ResetScoreOnFrequencyChange
- 17 SendPositionDelay
- 18 SlowFrameCheck
- 19 SlowFrameRate
- 20 AllowSavedShips
- 21 FrequencyShift
- 22 ExtraPositionData
- 23 SheepMessage
- 24 MaxPlayers
- 25 GreetMessage
- 26 PeriodicMessage0
- 27 PeriodicMessage1
- 28 PeriodicMessage2
- 29 PeriodicMessage3
- 30 PeriodicMessage4
- 31 MaxXRes
- 32 MaxYRes
- 33 ContinuumOnly
- 34 LevelFiles
- 35 MinUsage
- 36 StartInSpec
- 37 MaxTimerDrift
- 38 DisableScreenshot
- 39 AntiWarpSettleDelay
- 40 SaveSpawnScore
FrequencyShipTypes
- Min: 0
- Max: 1
Whether ship type is based on frequency player is on or not (0=no 1=yes)
WarpPointDelay
How long a Portal point is active.
DecoyAliveTime
Time a decoy is alive (in hundredths of a second)
BounceFactor
How bouncy the walls are (16=no-speed-loss)
SafetyLimit
Amount of time that can be spent in the safe zone. (90000 = 15 mins)
TickerDelay
Amount of time between ticker help messages.
WarpRadiusLimit
When ships are randomly placed in the arena, this parameter will limit how far from the center of the arena they can be placed (1024=anywhere)
ActivateAppShutdownTime
Amount of time a ship is shutdown after application is reactivated (ie. when they come back from windows mode)
NearDeathLevel
Amount of energy that constitutes a near-death experience (ships bounty will be decreased by 1 when this occurs -- used for dueling zone)
VictoryMusic
- Min: 0
- Max: 1
Whether the zone plays victory music or not.
BannerPoints
Number of points require to display a banner
MaxLossesToPlay
Number of deaths before a player is forced into spectator mode (0=never)
SpectatorQuiet
- Min: 0
- Max: 1
Whether spectators can talk to active players (1=no 0=yes)
MaxPlaying
Maximum number of players that can be playing at one time (does not count spectators, 0=limited only by maximum allowed in arena (not a user setting))
TimedGame
Amount of time in a timed game (like speed zone) (0=not a timed game)
ResetScoreOnFrequencyChange
- Min: 0
- Max: 1
Whether a players score should be reset when they change frequencies (used primarily for timed games like soccer)
SendPositionDelay
- Min: 0
- Max: 20
Amount of time between position packets sent by client.
SlowFrameCheck
- Min: 0
- Max: 1
Whether to check for slow frames on the client (possible cheat technique) (flawed on some machines, do not use)
SlowFrameRate
- Min: 0
- Max: 35
Check whether client has too slow frame rate to play (0=disabled, 1-35=Frame Rate limit, if < than this, kicked)
AllowSavedShips
- Min: 0
- Max: 1
Whether saved ships are allowed (do not allow saved ship in zones where sub-arenas may have differing parameters) 1 = Savedfrom last arena/lagout, 0 = New Ship when entering arena/zone
FrequencyShift
- Min: 0
- Max: 10000
Amount of random frequency shift applied to sounds in the game.
ExtraPositionData
- Min: 0
- Max: 1
Whether regular players receive sysop data about a ship (leave this at zero)
SheepMessage
String that Appears when a player types ?sheep
MaxPlayers
This is max amount of players in this arena. Will override the .ini max arena setting
GreetMessage
This message, if set to anything, will be sent to the player who just enter arena/zone
PeriodicMessage0
Info about this will be in explained through all 0-4 of these. Read next one down... To set it blank, set it to: 0
PeriodicMessage1
Must be set to this format: (Time for repeating) (Delay after arena is created) (Text) *Read Next!
PeriodicMessage2
Time for repeating will be after every X mins (60=1hour, 1440=1day), will display this message. *READ NEXT!
PeriodicMessage3
Delay will be after first person enters arena, it will then start this many mins after they enter. Good so they don't get one instantly for no reason. *READ NEXT!
PeriodicMessage4
Text will be the text. If text starts with a * (ie: *Hello), will act as a *zone message. If no * (ie: Hello), will act as a *arena command.
MaxXRes
Max X res limit, 0 = no limit
MaxYRes
Max Y res limit, 0 = no limit
ContinuumOnly
If set to 0, anyone can play. If set to 1, only continuum uses can play in ship, while all VIE clients will be locked in spec.
LevelFiles
List of .lvz files, seperated by commas, that will be downloaded via client and used in this arena. A + in front of .lvz file will make it optional
MinUsage
Min total usage hours required to play in this arena.
StartInSpec
If set to 1, all users entering arena start in spec. Otherwise enter arena as normal.
MaxTimerDrift
Percentage how much client timer is allowed to differ from server timer.
DisableScreenshot
If set to 0, anyone can take screenshots. If set to 1, only spectators can.
AntiWarpSettleDelay
Time (in 1/100 of a second) after someone warps/portals/attaches that they cannot warp/portal/attach again for (like a temp antiwarp enabled for them only)
SaveSpawnScore
If set to 1, will save spawn scores to arenaname.scr. If set to 0, or blank, will not create useless .scr files.