Soccer Settings
Contents
BallBounce
- Min: 0
- Max: 1
Whether the ball bounces off walls (0=ball go through walls, 1=ball bounces off walls)
AllowBombs
- Min: 0
- Max: 1
Whether the ball carrier can fire his bombs (0=no 1=yes)
AllowGuns
- Min: 0
- Max: 1
Whether the ball carrier can fire his guns (0=no 1=yes)
PassDelay
- Min: 0
- Max: 10000
How long after the ball is fired before anybody can pick it up (in hundredths of a second)
Mode
- Min: 0
- Max: 6
Goal configuration (0=any goal, 1=left-half/right-half, 2=top-half/bottom-half, 3=quadrants-defend-one-goal, 4=quadrants-defend-three-goals, 5=sides-defend-one-goal, 6=sides-defend-three-goals)
BallCount
Number of soccer balls in the arena (0=soccer game off)
SendTime
How often the balls position is updated (note: set larger if you have more soccer balls to prevent too much modem traffic)
Reward
Negative numbers equal absolute points given, positive numbers use FlagReward formula.
CapturePoints
If positive, these points are distributed to each goal/team. When you make a goal, the points get transferred to your goal/team. In timed games, team with most points in their goal wins. If one team gets all the points, then they win as well. If negative, teams are given 1 point for each goal, first team to reach -CapturePoints points wins the game.
UseFlagger
- Min: 0
- Max: 1
If player with soccer ball should use the Flag:Flagger* ship adjustments or not (0=no, 1=yes)
BallLocation
- Min: 0
- Max: 1
Whether the balls location is displayed at all times or not (0=not, 1=yes)
BallBlankDelay
Amount of time a player can receive no data from server and still pick up the soccer ball.
CatchMinimum
Minimun goals needed to win
CatchPoints
Max goals needed to win
WinBy
Have to beat other team by this many goals
DisableWallPass
Set to 1 to disable passing of ball through a wall
DisableBallKilling
Set to 1 to disable people dieing in safety with the ball