Bomb Settings

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BombDamageLevel

Amount of damage a bomb causes at its center point (for all bomb levels)


BombAliveTime

Time bomb is alive (in hundredths of a second)


BombExplodeDelay

How long after the proximity sensor is triggered before bomb explodes. (note: it explodes immediately if ship moves away from it after triggering it)


BombExplodePixels

Blast radius in pixels for an L1 bomb (L2 bombs double this, L3 bombs triple this)


ProximityDistance

Radius of proximity trigger in tiles. Each bomb level adds 1 to this amount.


JitterTime

How long the screen jitters from a bomb hit. (in hundredths of a second)


BombSafety

  • Min: 0
  • Max: 1

Whether proximity bombs have a firing safety (0=no 1=yes). If enemy ship is within proximity radius, will it allow you to fire.


EBombShutdownTime

Maximum time recharge is stopped on players hit with an EMP bomb.


EBombDamagePercent

Percentage of normal damage applied to an EMP bomb 0=0% 1000=100% 2000=200%


BBombDamagePercent

Percentage of normal damage applied to a bouncing bomb 0=0% 1000=100% 2000=200%