Ball Friction
From ASSS Wiki
fireball() { ball.workfriction = 1000000; } // call this per tick updateball() { if (ball.xspeed && ball.yspeed) { int workfriction = ball.workfriction / 1000; ball.xspeed = ball.xspeed * workfriction / 1000; ball.yspeed = ball.yspeed * workfriction / 1000; ball.workfriction--; if (ball.workfriction < 0) ball.workfriction = 0; } }