Talk:UDP Billing Protocol
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Revision as of 13:31, 18 October 2007 by Doc flabby (talk | contribs) (started documenting udp billing)
Zone to Billing --------------- Billing to Zone --------------- Login_Params PRMEANING_ENTER, // Implemented PRMEANING_ASK, // Implemented PRMEANING_BADPW, // Implemented PRMEANING_IPBLOCK, // Implemented PRMEANING_NONEW, // Implemented PRMEANING_BADNAME, // Implemented PRMEANING_REGFORM, // Implemented PRMEANING_BUSY, // Implemented PRMEANING_DEMO // Unused Kick_Reasons KICK_SYSTEM, // Other reason KICK_FLOOD, // Player command-flooded KICK_BAN // Player was banned (Or BanID..) Player Response 0x01 offset size comment 0 1 0x01 1 1 Login_Params (see top) 2 4 PlayerId 6 24 PlayerName 30 24 Squad Name 54 96 Banner 150 4 Total Seconds 154 2 Year 156 2 Month 158 2 Day 160 2 Hour 162 2 Minute 164 2 Secound 166 4 Extra 1 170 4 ScoreID 174 4 Extra 2 178 2 Wins 180 2 Losses 182 2 GoalCount 184 4 Points 188 4 Event Points Player Private Chat (aka pm) 0x03 offset size comment 0 1 0x03 1 4 Source Server ID 5 1 0x02 6 1 Sound 7 varies Message Terminated with \0 Zone Recycle 0x04 offset size comment 0 1 0x04 1 1 0x00 2 4 0x00000001 6 4 0x00000002 Kick Player 0x08 offset size comment 0 1 0x08 1 4 Connection Id 5 4 Kick_Reasons (see top) Command Message 0x09 (?blogin etc) offset size comment 0 1 0x09 1 4 ConnectionId 5 varies Message Terminated with \0 Chat Message 0x0A offset size comment 0 1 0x0A 1 4 ConnectionId 5 1 Channel 6 varies Message Terminated with \0 ScoreReset 0x31 offset size comment 0 1 0x31 1 4 ScoreId 5 4 -ScoreId This is far from complete i've use asss3's src and some of ssbilling2's src. maybe someone will find is useful one day