Cost Settings

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Revision as of 18:42, 25 February 2005 by Cyan~Fire (talk | contribs) (ranges (taking i88gerils's word for it))
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[Cost] These settings determine how a player buys items in an arena. These values are subtracted from the player's points when he/she buys the item.

PurchaseAnytime

Datatype: Boolean (1=Yes, 0=No)

Whether a player can purchase a prize anywhere, instead of just in safe.


Recharge

Datatype: Points (-32768 to 32767).


Energy

Datatype: Points (-32768 to 32767).


Rotation

Datatype: Points (-32768 to 32767).


Stealth

Datatype: Points (-32768 to 32767).


Cloak

Datatype: Points (-32768 to 32767).


XRadar

Datatype: Points (-32768 to 32767).


Gun

Datatype: Points (-32768 to 32767).


Bomb

Datatype: Points (-32768 to 32767).


Bounce

Datatype: Points (-32768 to 32767).


Thrust

Datatype: Points (-32768 to 32767).


Speed

Datatype: Points (-32768 to 32767).


MultiFire

Datatype: Points (-32768 to 32767).


Prox

Datatype: Points (-32768 to 32767).


Super

Datatype: Points (-32768 to 32767).


Shield

Datatype: Points (-32768 to 32767).


Shrap

Datatype: Points (-32768 to 32767).


AntiWarp

Datatype: Points (-32768 to 32767).


Repel

Datatype: Points (-32768 to 32767).


Burst

Datatype: Points (-32768 to 32767).


Decoy

Datatype: Points (-32768 to 32767).


Thor

Datatype: Points (-32768 to 32767).


Brick

Datatype: Points (-32768 to 32767).


Rocket

Datatype: Points (-32768 to 32767).


Portal

Datatype: Points (-32768 to 32767).