Routing Settings

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RadarFavor

  • Min: 1
  • Max: 7

Number of packets somebody on radar receives (1 = every packet, 3 = every fourth packet, 7 = every eighth packet)


CloseEnoughBulletAdjust

  • Min: 0
  • Max: 512

Distance off edge of screen in pixels that bullet packets will always forward to player.


CloseEnoughBombAdjust

  • Min: 0
  • Max: 4096

Distance off edge of radar in pixels that bomb packets will always forward to player. (in direction bomb is heading only)


DeathDistance

  • Min: 1000
  • Max: 16384

Distance death messages are forwarded.


DoubleSendPercent

  • Min: 500
  • Max: 900

Percentage packetloss at which server starts double sending weapon packets.


WallResendCount

  • Min: 0
  • Max: 3

Number of times a create wall packet is sent unreliably (in additional to the reliable send)


QueuePositions

Set to 1 to use following 4 settings:


PosSendRadar

How long radar packets are queued, default 100 ms


PosSendEdge

How long packets on screen edge are queued, default 30 ms


PosSendClose

How long close packets are queue, default 20 ms


ClosePosPixels

How near are packets considered close, default 250 pixels