Prize Settings

From ASSS Wiki
Revision as of 11:51, 16 January 2005 by Pests (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

MultiPrizeCount

Number of random 'Greens' given with a 'MultiPrize'


PrizeFactor

Number of prizes hidden is based on number of players in game. This number adjusts the formula, higher numbers mean more prizes. (*Note: 10000 is max, 10 greens per person)


PrizeDelay

How often prizes are regenerated (in hundredths of a second)


PrizeHideCount

Number of prizes that are regenerated every PrizeDelay.


MinimumVirtual

Distance from center of arena that prizes/flags/soccer-balls will generate


UpgradeVirtual

Amount of additional distance added to MinimumVirtual for each player that is in the game.


PrizeMaxExist

Maximum amount of time that a hidden prize will remain on screen. (actual time is random)


PrizeMinExist

Minimum amount of time that a hidden prize will remain on screen. (actual time is random)


PrizeNegativeFactor

Odds of getting a negative prize. (1 = every prize, 32000 = extremely rare)


DeathPrizeTime

How long the prize exists that appears after killing somebody.


EngineShutdownTime

Time the player is affected by an 'Engine Shutdown' Prize (in hundredth of a second)


TakePrizeReliable

  • Min: 0
  • Max: 1

Whether prize packets are sent reliably (C2S)


S2CTakePrizeReliable

  • Min: 0
  • Max: 1

Whether prize packets are sent reliably (S2C)