Kill Settings

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FlaggerOnRadar

Whether the flaggers appear on radar in red 0=no 1=yes


FlaggerKillMultiplier

Number of times more points are given to a flagger (1 = double points, 2 = triple points)


FlaggerGunUpgrade

  • Min: 0
  • Max: 1

Whether the flaggers get a gun upgrade 0=no 1=yes


FlaggerBombUpgrade

  • Min: 0
  • Max: 1

Whether the flaggers get a bomb upgrade 0=no 1=yes


FlaggerFireCostPercent

Percentage of normal weapon firing cost for flaggers 0=Super 1000=100% 2000=200%


FlaggerDamagePercent

Percentage of normal damage received by flaggers 0=Invincible 1000=100% 2000=200%


FlaggerSpeedAdjustment

Amount of speed adjustment player carrying flag gets (negative numbers mean slower)


FlaggerThrustAdjustment

Amount of thrust adjustment player carrying flag gets (negative numbers mean less thrust)


FlaggerBombFireDelay

Delay given to flaggers for firing bombs (0=ships normal firing rate -- note: please do not set this number less than 20)


CarryFlags

  • Min: 0
  • Max: 2

Whether the flags can be picked up and carried (0=no, 1=yes, 2=yes-one at a time)


FlagDropDelay

Time before flag is dropped by carrier (0=never)


FlagDropResetReward

Minimum kill reward that a player must get in order to have his flag drop timer reset.


EnterGameFlaggingDelay

Time a new player must wait before they are allowed to see flags


FlagBlankDelay

Amount of time that a user can get no data from server before flags are hidden from view for 10 seconds.


NoDataFlagDropDelay

Amount of time that a user can get no data from server before flags he is carrying are dropped.


FlagMode

  • Min: 0
  • Max: 2

Style of flag game (0=dropped flags are un-owned, carry all flags to win)(1=dropped flags are owned, own all flags to win)(2=Turf style flag game)


FlagResetDelay

Amount of time before an un-won flag game is reset (in hundredths of a second) Advisable to be over 1000000


MaxFlags

  • Min: 0
  • Max: 32

Maximum number of flags in the arena. (0=no flag game)


RandomFlags

  • Min: 0
  • Max: 1

Whether the actual number of flags is randomly picked up to MaxFlags (0=no 1=yes)


FlagReward

Number of points given for a flag victory. Formula = (playersInGame * playersInGame * FlagReward / 1000). (0=no flag victory is EVER declared)


FlagRewardMode

  • Min: 0
  • Max: 1

How flag reward points are divided up (0 = each team member gets rewardPoints) (1 = each team member gets (rewardPoints * numberOfTeamMembers / maximumAllowedPerTeam))


FlagTerritoryRadius

When flagger drops flags, this is how spread out they are (distance from drop-centroid in tiles). (note: 0 = special value meaning hide flags in center area of board as normal)


FlagTerritoryRadiusCentroid

When flagger drops flags, this is how far the drop-centroid is randomly adjusted from the actual drop location) (note: 1024 = hide anywhere on level)


FriendlyTransfer

  • Min: 0
  • Max: 1

Whether the flaggers can transfer flags to other teammates (0=no 1=yes)