Kill Settings
Contents
- 1 FlaggerOnRadar
- 2 FlaggerKillMultiplier
- 3 FlaggerGunUpgrade
- 4 FlaggerBombUpgrade
- 5 FlaggerFireCostPercent
- 6 FlaggerDamagePercent
- 7 FlaggerSpeedAdjustment
- 8 FlaggerThrustAdjustment
- 9 FlaggerBombFireDelay
- 10 CarryFlags
- 11 FlagDropDelay
- 12 FlagDropResetReward
- 13 EnterGameFlaggingDelay
- 14 FlagBlankDelay
- 15 NoDataFlagDropDelay
- 16 FlagMode
- 17 FlagResetDelay
- 18 MaxFlags
- 19 RandomFlags
- 20 FlagReward
- 21 FlagRewardMode
- 22 FlagTerritoryRadius
- 23 FlagTerritoryRadiusCentroid
- 24 FriendlyTransfer
FlaggerOnRadar
Whether the flaggers appear on radar in red 0=no 1=yes
FlaggerKillMultiplier
Number of times more points are given to a flagger (1 = double points, 2 = triple points)
FlaggerGunUpgrade
- Min: 0
- Max: 1
Whether the flaggers get a gun upgrade 0=no 1=yes
FlaggerBombUpgrade
- Min: 0
- Max: 1
Whether the flaggers get a bomb upgrade 0=no 1=yes
FlaggerFireCostPercent
Percentage of normal weapon firing cost for flaggers 0=Super 1000=100% 2000=200%
FlaggerDamagePercent
Percentage of normal damage received by flaggers 0=Invincible 1000=100% 2000=200%
FlaggerSpeedAdjustment
Amount of speed adjustment player carrying flag gets (negative numbers mean slower)
FlaggerThrustAdjustment
Amount of thrust adjustment player carrying flag gets (negative numbers mean less thrust)
FlaggerBombFireDelay
Delay given to flaggers for firing bombs (0=ships normal firing rate -- note: please do not set this number less than 20)
CarryFlags
- Min: 0
- Max: 2
Whether the flags can be picked up and carried (0=no, 1=yes, 2=yes-one at a time)
FlagDropDelay
Time before flag is dropped by carrier (0=never)
FlagDropResetReward
Minimum kill reward that a player must get in order to have his flag drop timer reset.
EnterGameFlaggingDelay
Time a new player must wait before they are allowed to see flags
FlagBlankDelay
Amount of time that a user can get no data from server before flags are hidden from view for 10 seconds.
NoDataFlagDropDelay
Amount of time that a user can get no data from server before flags he is carrying are dropped.
FlagMode
- Min: 0
- Max: 2
Style of flag game (0=dropped flags are un-owned, carry all flags to win)(1=dropped flags are owned, own all flags to win)(2=Turf style flag game)
FlagResetDelay
Amount of time before an un-won flag game is reset (in hundredths of a second) Advisable to be over 1000000
MaxFlags
- Min: 0
- Max: 32
Maximum number of flags in the arena. (0=no flag game)
RandomFlags
- Min: 0
- Max: 1
Whether the actual number of flags is randomly picked up to MaxFlags (0=no 1=yes)
FlagReward
Number of points given for a flag victory. Formula = (playersInGame * playersInGame * FlagReward / 1000). (0=no flag victory is EVER declared)
FlagRewardMode
- Min: 0
- Max: 1
How flag reward points are divided up (0 = each team member gets rewardPoints) (1 = each team member gets (rewardPoints * numberOfTeamMembers / maximumAllowedPerTeam))
FlagTerritoryRadius
When flagger drops flags, this is how spread out they are (distance from drop-centroid in tiles). (note: 0 = special value meaning hide flags in center area of board as normal)
FlagTerritoryRadiusCentroid
When flagger drops flags, this is how far the drop-centroid is randomly adjusted from the actual drop location) (note: 1024 = hide anywhere on level)
FriendlyTransfer
- Min: 0
- Max: 1
Whether the flaggers can transfer flags to other teammates (0=no 1=yes)