Bomb Settings
Contents
BombDamageLevel
Amount of damage a bomb causes at its center point (for all bomb levels)
BombAliveTime
Time bomb is alive (in hundredths of a second)
BombExplodeDelay
How long after the proximity sensor is triggered before bomb explodes. (note: it explodes immediately if ship moves away from it after triggering it)
BombExplodePixels
Blast radius in pixels for an L1 bomb (L2 bombs double this, L3 bombs triple this)
ProximityDistance
Radius of proximity trigger in tiles. Each bomb level adds 1 to this amount.
JitterTime
How long the screen jitters from a bomb hit. (in hundredths of a second)
BombSafety
- Min: 0
- Max: 1
Whether proximity bombs have a firing safety (0=no 1=yes). If enemy ship is within proximity radius, will it allow you to fire.
EBombShutdownTime
Maximum time recharge is stopped on players hit with an EMP bomb.
EBombDamagePercent
Percentage of normal damage applied to an EMP bomb 0=0% 1000=100% 2000=200%
BBombDamagePercent
Percentage of normal damage applied to a bouncing bomb 0=0% 1000=100% 2000=200%