Physics

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Revision as of 06:35, 24 March 2005 by Smong (talk | contribs) (added bounce factor, ss tick, x per tick formulas.)
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Subspace works on its own special unit scales. This is a collection of observed units and other special physics that Subspace uses.


Ticks: 1/100th of a second, i.e. 0.01s or 10ms.

Speed: pixels traveled in 10 seconds.

pixels per tick = speed_setting / 1000

Rotation: 90° rotation in 1/100th of a second. IE: Set rotation to 400, can do a full rotation of 360° in one second.

In packets, rotation of a player's ship is a number 0-39... where 0 is straight up and proceeding clockwise. This corresponds to which of the 40 degree graphics to display.

degrees per tick = rotation_setting / 1000

BounceFactor: SpeedAfter = SpeedBefore * (16 / BounceFactor)