Physics
From ASSS Wiki
Subspace works on its own special unit scales. This is a collection of observed units and other special physics that Subspace uses.
Ticks: 1/100th of a second, i.e. 0.01s or 10ms.
Speed: pixels traveled in 10 seconds.
pixels per tick = speed_setting / 1000
Rotation: 90° rotation in 1/100th of a second. IE: Set rotation to 400, can do a full rotation of 360° in one second.
In packets, rotation of a player's ship is a number 0-39... where 0 is straight up and proceeding clockwise. This corresponds to which of the 40 degree graphics to display.
degrees per tick = rotation_setting / 1000
BounceFactor: SpeedAfter = SpeedBefore * (16 / BounceFactor)