Message Settings
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Contents
MessageReliable
Datatype: Boolean (1=yes, 0=no).
Whether messages are sent reliably, which could increase bandwidth usage.
MessageTeamReliable
Datatype: Boolean (1=yes, 0=no).
Whether team messages are sent reliably, which could increase bandwidth usage.
AllowAudioMessages
Datatype: Boolean (1=yes, 0=no).
Whether players can send audio messages.
BongAllowed
Datatype: Boolean (1=yes, 0=no).
Whether players can play bong sounds.
QuickMessageLimit
Datatype: Count.
Maximum messages that can be sent in a row before player is kicked.
MessageDistance
Maximum number of miles across the globe that a message can travel before it automatically transfers itself to the nearest computer. Not really. Usage unknown.