Prizeweight Settings
[Prizeweight] These settings determine the random green prize weighting. A higher number means a greater chance of a green containing the prize, a lower a lesser chance. Warning: If you set these all to 0, subgame will crash when it tries to generate a prize.
Contents
Recharge
Datatype: Byte (0 to 255)
Full Charge prize. (Full charge, not recharge.)
QuickCharge
Datatype: Byte (0 to 255)
Recharge prize.
Energy
Datatype: Byte (0 to 255)
Energy Upgrade prize.
Rotation
Datatype: Byte (0 to 255)
Rotation prize.
Stealth
Datatype: Byte (0 to 255)
Stealth prize.
Cloak
Datatype: Byte (0 to 255)
Cloak prize.
AntiWarp
Datatype: Byte (0 to 255)
AntiWarp prize.
XRadar
Datatype: Byte (0 to 255)
XRadar prize.
Warp
Datatype: Byte (0 to 255)
Warp prize.
Gun
Datatype: Byte (0 to 255)
Gun Upgrade prize.
Bomb
Datatype: Byte (0 to 255)
Bomb Upgrade prize.
BouncingBullets
Datatype: Byte (0 to 255)
Bouncing Bullets prize.
Thruster
Datatype: Byte (0 to 255)
Thruster prize.
TopSpeed
Datatype: Byte (0 to 255)
Speed prize.
MultiFire
Datatype: Byte (0 to 255)
MultiFire prize.
Proximity
Datatype: Byte (0 to 255)
Proximity Bomb prize.
Glue
Datatype: Byte (0 to 255)
Engine Shutdown prize.
AllWeapons
Datatype: Byte (0 to 255)
Super! prize.
Shields
Datatype: Byte (0 to 255)
Shields prize.
Shrapnel
Datatype: Byte (0 to 255)
Shrapnel Upgrade prize.
Repel
Datatype: Byte (0 to 255)
Repel prize.
Burst
Datatype: Byte (0 to 255)
Burst prize.
Decoy
Datatype: Byte (0 to 255)
Decoy prize.
Thor
Datatype: Byte (0 to 255)
Thor prize.
Portal
Datatype: Byte (0 to 255)
Portal prize.
Brick
Datatype: Byte (0 to 255)
Brick prize.
Rocket
Datatype: Byte (0 to 255)
Rocket prize.
MultiPrize
Datatype: Byte (0 to 255)
Multi-prize.