Prizeweight Settings

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[Prizeweight] These settings determine the random green prize weighting. A higher number means a greater chance of a green containing the prize, a lower a lesser chance. Warning: If you set these all to 0, subgame will crash when it tries to generate a prize.

Recharge

Datatype: Byte (0 to 255)

Full Charge prize. (Full charge, not recharge.)


QuickCharge

Datatype: Byte (0 to 255)

Recharge prize.

Energy

Datatype: Byte (0 to 255)

Energy Upgrade prize.

Rotation

Datatype: Byte (0 to 255)

Rotation prize.

Stealth

Datatype: Byte (0 to 255)

Stealth prize.

Cloak

Datatype: Byte (0 to 255)

Cloak prize.

AntiWarp

Datatype: Byte (0 to 255)

AntiWarp prize.

XRadar

Datatype: Byte (0 to 255)

XRadar prize.

Warp

Datatype: Byte (0 to 255)

Warp prize.

Gun

Datatype: Byte (0 to 255)

Gun Upgrade prize.

Bomb

Datatype: Byte (0 to 255)

Bomb Upgrade prize.

BouncingBullets

Datatype: Byte (0 to 255)

Bouncing Bullets prize.

Thruster

Datatype: Byte (0 to 255)

Thruster prize.

TopSpeed

Datatype: Byte (0 to 255)

Speed prize.

MultiFire

Datatype: Byte (0 to 255)

MultiFire prize.

Proximity

Datatype: Byte (0 to 255)

Proximity Bomb prize.

Glue

Datatype: Byte (0 to 255)

Engine Shutdown prize.

AllWeapons

Datatype: Byte (0 to 255)

Super! prize.

Shields

Datatype: Byte (0 to 255)

Shields prize.

Shrapnel

Datatype: Byte (0 to 255)

Shrapnel Upgrade prize.

Repel

Datatype: Byte (0 to 255)

Repel prize.

Burst

Datatype: Byte (0 to 255)

Burst prize.

Decoy

Datatype: Byte (0 to 255)

Decoy prize.

Thor

Datatype: Byte (0 to 255)

Thor prize.

Portal

Datatype: Byte (0 to 255)

Portal prize.

Brick

Datatype: Byte (0 to 255)

Brick prize.

Rocket

Datatype: Byte (0 to 255)

Rocket prize.

MultiPrize

Datatype: Byte (0 to 255)

Multi-prize.