Difference between revisions of "ASSS Region"

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An ASSS Region is a region defined inside a map file. These can be arbitrary sets of tiles. Regions can have warpto coordinates, that will warp a player to a certain coordinate and/or arena when they enter the region. They are understood internally using the mapdata interface. Regions are encoded in Extended Lvl files, and can be made using a python script from the [http://www.sscx.net/asss/ ASSS site] or [[Continuum Level / Ini Tool]].
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An ASSS Region is a region defined inside a map file. These can be arbitrary sets of tiles. Regions can have warpto coordinates, that will warp a player to a certain coordinate and/or arena when they enter the region. Regions can also have flags set for them that are understood internally by the server. These flags include: isBase (whether the region represents a base in a flag game), no antiwarp, no weapons, and no flag drops. They are understood internally using the mapdata interface. Regions are encoded in [[Extended .lvl Files]], and can be made using a python script from the [http://www.sscx.net/asss/ ASSS site] or [[Continuum Level / Ini Tool]].
  
 
One can check if a tile is in a set or regions using this code:
 
One can check if a tile is in a set or regions using this code:

Revision as of 18:58, 10 January 2005

An ASSS Region is a region defined inside a map file. These can be arbitrary sets of tiles. Regions can have warpto coordinates, that will warp a player to a certain coordinate and/or arena when they enter the region. Regions can also have flags set for them that are understood internally by the server. These flags include: isBase (whether the region represents a base in a flag game), no antiwarp, no weapons, and no flag drops. They are understood internally using the mapdata interface. Regions are encoded in Extended .lvl Files, and can be made using a python script from the ASSS site or Continuum Level / Ini Tool.

One can check if a tile is in a set or regions using this code:

Region *myRgn = mapdata->FindRegionByName(arena,"myRegion");
int x = 512;
int y = 512;

if (myRgn && md->Contains(myRgn,x,y))
{ // your point is in the region

}
else
{ // your point is not in the region

}