Difference between revisions of "Ball Friction"

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m (renamed a variable to make it more obvious)
m (adding category)
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[[Category:Game Intricacies]]

Revision as of 17:49, 9 March 2008

fireball()
{
   ball.frictiontimer = 1000000;
}

// call this per tick
updateball()
{
   if (ball.xspeed && ball.yspeed)
   {
      int workfriction = ball.frictiontimer / 1000;
      ball.xspeed = ball.xspeed * workfriction / 1000;
      ball.yspeed = ball.yspeed * workfriction / 1000;

      ball.frictiontimer -= cfg_friction;
      if (ball.frictiontimer < 0)
         ball.frictiontimer = 0;
   }
}