Difference between revisions of "UDP Billing Protocol"

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(addded start of udp billing documentation)
m (minor revisions)
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The protocol has never formally been documented and has been reversed engineered by individuals. However, it does utilize the same [[core protocol]] as the [[UDP Game Protocol]].
 
The protocol has never formally been documented and has been reversed engineered by individuals. However, it does utilize the same [[core protocol]] as the [[UDP Game Protocol]].
  
An attempt at documenting the protocol has been started below.
+
An attempt at documenting the protocol has been started below by doc flabby. It was compiled from [[ASSS]] and [[Biller#SubSpace_Billing_Server_2_Release_11j_by_Catid|SSB2]]'s source code.
  
 
<pre>
 
<pre>
Line 9: Line 9:
 
Zone to Billing
 
Zone to Billing
 
---------------
 
---------------
 
+
TODO
  
  
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Billing to Zone
 
Billing to Zone
 
---------------
 
---------------
 
+
Constants
  
 
Login_Params
 
Login_Params
  
0 PRMEANING_ENTER, // Implemented
+
0 PRMEANING_ENTER // Implemented
1 PRMEANING_ASK, // Implemented
+
1 PRMEANING_ASK // Implemented
2 PRMEANING_BADPW, // Implemented
+
2 PRMEANING_BADPW // Implemented
3 PRMEANING_IPBLOCK, // Implemented
+
3 PRMEANING_IPBLOCK // Implemented
4 PRMEANING_NONEW, // Implemented
+
4 PRMEANING_NONEW // Implemented
5 PRMEANING_BADNAME, // Implemented
+
5 PRMEANING_BADNAME // Implemented
6 PRMEANING_REGFORM, // Implemented
+
6 PRMEANING_REGFORM // Implemented
7 PRMEANING_BUSY, // Implemented
+
7 PRMEANING_BUSY // Implemented
 
8 PRMEANING_DEMO // Unused
 
8 PRMEANING_DEMO // Unused
 
  
 
Kick_Reasons
 
Kick_Reasons
0 KICK_SYSTEM, // Other reason
+
0 KICK_SYSTEM // Other reason
1 KICK_FLOOD, // Player command-flooded
+
1 KICK_FLOOD // Player command-flooded
 
2 KICK_BAN // Player was banned (Or BanID..)
 
2 KICK_BAN // Player was banned (Or BanID..)
  
  
 +
Packets
  
 
Player Response 0x01
 
Player Response 0x01
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160 2 Hour
 
160 2 Hour
 
162 2 Minute
 
162 2 Minute
164 2 Secound
+
164 2 Second
 
166 4 Extra 1
 
166 4 Extra 1
 
170 4 ScoreID
 
170 4 ScoreID
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1 4 ScoreId
 
1 4 ScoreId
 
5 4 -ScoreId
 
5 4 -ScoreId
 
 
This is far from complete i've use asss3's src and some of ssbilling2's src.  maybe someone will find is useful one day -doc flabby
 
 
 
</pre>
 
</pre>
  
 
[[Category: Protocol]]
 
[[Category: Protocol]]

Revision as of 20:20, 18 October 2007

The UDP billing protocol is the original protocol written by VIE which was implemented in Subbill. It features more capabilities then the newer TCP Billing Protocol such as the ability to remotely restart or shutdown a game server, and save scores to a central location.

The protocol has never formally been documented and has been reversed engineered by individuals. However, it does utilize the same core protocol as the UDP Game Protocol.

An attempt at documenting the protocol has been started below by doc flabby. It was compiled from ASSS and SSB2's source code.


Zone to Billing
---------------
TODO



Billing to Zone
---------------
Constants

Login_Params

0	PRMEANING_ENTER		// Implemented
1	PRMEANING_ASK		// Implemented
2	PRMEANING_BADPW		// Implemented
3	PRMEANING_IPBLOCK	// Implemented
4	PRMEANING_NONEW		// Implemented
5	PRMEANING_BADNAME	// Implemented
6	PRMEANING_REGFORM	// Implemented
7	PRMEANING_BUSY		// Implemented
8	PRMEANING_DEMO		// Unused

Kick_Reasons
0	KICK_SYSTEM		// Other reason
1	KICK_FLOOD			// Player command-flooded
2	KICK_BAN			// Player was banned (Or BanID..)


Packets

Player Response 0x01
offset	size	comment
0	1	0x01
1	1	Login_Params (see top)
2	4	PlayerId
6	24	PlayerName
30	24	Squad Name
54	96	Banner
150	4	Total Seconds
154	2	Year
156	2	Month
158	2	Day
160	2	Hour
162	2	Minute
164	2	Second
166	4	Extra 1
170	4	ScoreID
174	4	Extra 2
178	2	Wins
180	2	Losses
182	2	GoalCount
184	4	Points
188	4	Event Points


Player Private Chat (aka pm) 0x03
offset	size	comment
0	1	0x03
1	4	Source Server ID
5	1	0x02
6	1	Sound
7	varies	Message Terminated with \0


Zone Recycle 0x04
offset	size	comment
0	1	0x04
1	1	0x00
2	4	0x00000001
6	4	0x00000002

Kick Player 0x08
offset	size	comment
0	1	0x08
1	4	Connection Id
5	4	Kick_Reasons (see top)

Command Message 0x09  (?blogin etc)
offset	size	comment
0	1	0x09
1	4	ConnectionId
5	varies  Message Terminated with \0

Chat Message 0x0A
offset	size	comment
0	1	0x0A
1	4	ConnectionId
5	1	Channel
6	varies	Message Terminated with \0

ScoreReset 0x31
offset	size	comment
0	1	0x31
1	4	ScoreId
5	4	-ScoreId