Talk:UDP Billing Protocol: Difference between revisions

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started documenting udp billing
 
m wrong page
 
Line 1: Line 1:
<pre>


Zone to Billing
---------------
Billing to Zone
---------------
Login_Params
PRMEANING_ENTER, // Implemented
PRMEANING_ASK, // Implemented
PRMEANING_BADPW, // Implemented
PRMEANING_IPBLOCK, // Implemented
PRMEANING_NONEW, // Implemented
PRMEANING_BADNAME, // Implemented
PRMEANING_REGFORM, // Implemented
PRMEANING_BUSY, // Implemented
PRMEANING_DEMO // Unused
Kick_Reasons
KICK_SYSTEM, // Other reason
KICK_FLOOD, // Player command-flooded
KICK_BAN // Player was banned (Or BanID..)
Player Response 0x01
offset size comment
0 1 0x01
1 1 Login_Params (see top)
2 4 PlayerId
6 24 PlayerName
30 24 Squad Name
54 96 Banner
150 4 Total Seconds
154 2 Year
156 2 Month
158 2 Day
160 2 Hour
162 2 Minute
164 2 Secound
166 4 Extra 1
170 4 ScoreID
174 4 Extra 2
178 2 Wins
180 2 Losses
182 2 GoalCount
184 4 Points
188 4 Event Points
Player Private Chat (aka pm) 0x03
offset size comment
0 1 0x03
1 4 Source Server ID
5 1 0x02
6 1 Sound
7 varies Message Terminated with \0
Zone Recycle 0x04
offset size comment
0 1 0x04
1 1 0x00
2 4 0x00000001
6 4 0x00000002
Kick Player 0x08
offset size comment
0 1 0x08
1 4 Connection Id
5 4 Kick_Reasons (see top)
Command Message 0x09  (?blogin etc)
offset size comment
0 1 0x09
1 4 ConnectionId
5 varies  Message Terminated with \0
Chat Message 0x0A
offset size comment
0 1 0x0A
1 4 ConnectionId
5 1 Channel
6 varies Message Terminated with \0
ScoreReset 0x31
offset size comment
0 1 0x31
1 4 ScoreId
5 4 -ScoreId
This is far from complete i've use asss3's src and some of ssbilling2's src.  maybe someone will find is useful one day
</pre>

Latest revision as of 18:31, 18 October 2007