Difference between revisions of "TCP Billing FAQ"

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(Are there any TCP billers available for public download?)
m (added bit about accede; removed playsubspace.com link SkyBill - broken URL)
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* Two different versions of [[POCoB]] written by [[User:Smong|Smong]] are available at http://toktok.sscentral.com/ss-pocob.php.
 
* Two different versions of [[POCoB]] written by [[User:Smong|Smong]] are available at http://toktok.sscentral.com/ss-pocob.php.
* [[SkyBill]] written by [[User:Doc flabby|Doc Flabby]] is available at http://playsubspace.com.
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* [[SkyBill]] written by [[User:Doc flabby|Doc Flabby]].
* [[UBill]] written by [http://braddavis.info BDwinsAlt] is available at http://braddavis.info/UBill.zip
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* [[UBill]] written by [http://braddavis.info BDwinsAlt] is available at http://braddavis.info/UBill.zip.
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== Are there any TCP billers online for public use? ==
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* [[Accede|Project: Accede]] written/hosted by [[User: CypherJF|CypherJF]] details are available at http://cypherjf.sscentral.com/accede/
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[[Category: FAQ]]
 
[[Category: FAQ]]
 
[[Category: Protocol]]
 
[[Category: Protocol]]

Revision as of 22:34, 28 September 2007

What's so special about TCP billers?

TCP billers use a new simpler protocol compared to the original UDP billers.

Can I use subgame with a TCP biller?

No, currently only ASSS can connect to a TCP biller. It is possible to use proxy to convert between the UDP and TCP protocols to allow subgame.

Why is there no ability for the billing server to shutdown/restart a server?

The ability of the billing servers to shutdown a zone server is a relic from the old system. The biller is no longer an administrative and control server, but simply a validation system used to control passwords for player names and bans.

Are there any TCP billers available for public download?

Yes, but only unfinished ones.

Are there any TCP billers online for public use?