Difference between revisions of "TCP Billing FAQ"
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* Two different versions of [[POCoB]] written by [[User:Smong|Smong]] are available at http://toktok.sscentral.com/ss-pocob.php. | * Two different versions of [[POCoB]] written by [[User:Smong|Smong]] are available at http://toktok.sscentral.com/ss-pocob.php. | ||
* [[SkyBill]] written by [[User:Doc flabby|Doc Flabby]] is available at http://playsubspace.com. | * [[SkyBill]] written by [[User:Doc flabby|Doc Flabby]] is available at http://playsubspace.com. | ||
− | + | * [[UBill]] written by [http://braddavis.info BDwinsAlt] is available at http://braddavis.info/UBill.zip | |
[[Category: FAQ]] | [[Category: FAQ]] | ||
[[Category: Protocol]] | [[Category: Protocol]] |
Revision as of 12:38, 6 August 2007
Contents
What's so special about TCP billers?
TCP billers use a new simpler protocol compared to the original UDP billers.
Can I use subgame with a TCP biller?
No, currently only ASSS can connect to a TCP biller. It is possible to use proxy to convert between the UDP and TCP protocols to allow subgame.
Why is there no ability for the billing server to shutdown/restart a server?
The ability of the billing servers to shutdown a zone server is a relic from the old system. The biller is no longer an administrative and control server, but simply a validation system used to control passwords for player names and bans.
Are there any TCP billers available for public download?
Yes, but only unfinished ones.
- Two different versions of POCoB written by Smong are available at http://toktok.sscentral.com/ss-pocob.php.
- SkyBill written by Doc Flabby is available at http://playsubspace.com.
- UBill written by BDwinsAlt is available at http://braddavis.info/UBill.zip