Spawn Settings: Difference between revisions
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[Spawn] Use these settings to customize team spawns. It is safe to leave them blank, omit these settings, or leave them all set to 0 (zero). Note that the teams will repeat through this list (Team4 uses Team0, Team5 uses Team1, etc.). This will also occur if you only define Teams 0 and 1 (Team2 will use Team0 and so on). | [Spawn] Use these settings to customize team spawns. It is safe to leave them blank, omit these settings, or leave them all set to 0 (zero). Note that the teams will repeat through this list (Team4 uses Team0, Team5 uses Team1, etc.). This will also occur if you only define Teams 0 and 1 (Team2 will use Team0 and so on). | ||
Example: | |||
<pre> | |||
[Spawn] | |||
Team0-X=400 | |||
Team0-Y=400 | |||
Team0-Radius=8 | |||
Team1-X=600 | |||
Team1-Y=600 | |||
Team1-Radius=8 | |||
</pre> | |||
Team0 through to Team3 are available, but for ease of demonstration N will be used where the number should appear. | Team0 through to Team3 are available, but for ease of demonstration N will be used where the number should appear. | ||
Latest revision as of 21:29, 7 October 2006
[Spawn] Use these settings to customize team spawns. It is safe to leave them blank, omit these settings, or leave them all set to 0 (zero). Note that the teams will repeat through this list (Team4 uses Team0, Team5 uses Team1, etc.). This will also occur if you only define Teams 0 and 1 (Team2 will use Team0 and so on).
Example:
[Spawn] Team0-X=400 Team0-Y=400 Team0-Radius=8 Team1-X=600 Team1-Y=600 Team1-Radius=8
Team0 through to Team3 are available, but for ease of demonstration N will be used where the number should appear.
TeamN-X
Datatype: Tiles.
The X coordinate in tiles for the center of frequency N's spawn.
TeamN-Y
Datatype: Tiles.
The Y coordinate in tiles for the center of frequency N's spawn.
TeamN-Radius
Datatype: Tiles.
The radius in tiles for frequency N's spawn. 0 is allowed.