Shrapnel Settings: Difference between revisions

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''Datatype:'' Tenths of a percent (0=0% 1000=100% 2000=200%).
''Datatype:'' Tenths of a percent (0=0% 1000=100% 2000=200%).


Percentage of normal bullet damage applied to shrapnel (relative to same level).
Percentage of normal bullet damage applied to shrapnel (relative to same level). Note that shrapnel does obey Bullet:ExactDamage.
 


=== Random ===
=== Random ===

Revision as of 03:31, 5 March 2005

[Shrapnel] These settings determine the characteristics of Bomb Shrapnel.

ShrapnelSpeed

Datatype: Unknown.

Speed that shrapnel travels.


InactiveShrapDamage

Datatype: Energy.

Damage shrapnel causes in its first 1/4 second of life.


ShrapnelDamagePercent

Datatype: Tenths of a percent (0=0% 1000=100% 2000=200%).

Percentage of normal bullet damage applied to shrapnel (relative to same level). Note that shrapnel does obey Bullet:ExactDamage.

Random

Datatype: Boolean (0=no, 1=yes).

Whether shrapnel spreads randomly instead of in the standard circle pattern.