Security Settings: Difference between revisions
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[Security] These settings configure various actions subgame takes to keep an arena free of accidental or intentional unfair advantages. | |||
=== S2CKickOutPercentWeapons === | |||
''Datatype:'' Tenths of a percent. | |||
If a client doesn't receive this percentage or greater of weapons packets, the server will kick it out. Damage is calculated by the clients, so a high percentage could possibly keep a player from dying. | |||
=== | === SecurityKickOff === | ||
''Datatype:'' Boolean (1=yes, 0=no). | |||
Whether server will kick clients out for security violations. | |||
=== SuicideLimit === | |||
''Datatype:'' Count. | |||
Maximum number of suicides before player is kicked. Note that suicides no longer exist, so this setting has no effect. | |||
Maximum number of | |||
=== MaxDeathWithoutFiring === | === MaxShipTypeSwitchCount === | ||
Number of | ''Datatype:'' Count. | ||
Maximum allowed ship changes. A player changing ship any more times will be removed from the arena. This is to prevent a player from changing ship to avoid lethal hits. | |||
=== PacketModificationMax === | |||
''Datatype:'' Count. | |||
Maximum allowed amount of modified packets. A player sending any more modified packets will trigger a security violation. | |||
=== MaxDeathWithoutFiring === | |||
''Datatype:'' Count. | |||
Number of deaths without firing (in a row) before a player is removed from the arena. | |||
[[Category: Settings]] | [[Category: Settings]] | ||
Latest revision as of 01:43, 2 March 2005
[Security] These settings configure various actions subgame takes to keep an arena free of accidental or intentional unfair advantages.
S2CKickOutPercentWeapons
Datatype: Tenths of a percent.
If a client doesn't receive this percentage or greater of weapons packets, the server will kick it out. Damage is calculated by the clients, so a high percentage could possibly keep a player from dying.
SecurityKickOff
Datatype: Boolean (1=yes, 0=no).
Whether server will kick clients out for security violations.
SuicideLimit
Datatype: Count.
Maximum number of suicides before player is kicked. Note that suicides no longer exist, so this setting has no effect.
MaxShipTypeSwitchCount
Datatype: Count.
Maximum allowed ship changes. A player changing ship any more times will be removed from the arena. This is to prevent a player from changing ship to avoid lethal hits.
PacketModificationMax
Datatype: Count.
Maximum allowed amount of modified packets. A player sending any more modified packets will trigger a security violation.
MaxDeathWithoutFiring
Datatype: Count.
Number of deaths without firing (in a row) before a player is removed from the arena.