Difference between revisions of "Prizeweight Settings"

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[Prizeweight] These settings determine the random green prize weighting. A higher number means a greater chance of a green containing the prize, a lower a lesser chance. '''Warning:''' If you set these all to 0, subgame will crash when it tries to generate a prize.
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=== Recharge ===  
 
=== Recharge ===  
Likelyhood of 'Full Charge' prize appearing (NOTE! This is FULL CHARGE, not Recharge!! stupid vie)
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''Datatype:'' Byte (0 to 255)
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Full Charge prize. ('''Full charge''', not recharge.)
  
  
 
=== QuickCharge ===  
 
=== QuickCharge ===  
Likelyhood of 'Recharge' prize appearing
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''Datatype:'' Byte (0 to 255)
  
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Recharge prize.
  
 
=== Energy ===  
 
=== Energy ===  
Likelyhood of 'Energy Upgrade' prize appearing
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''Datatype:'' Byte (0 to 255)
  
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Energy Upgrade prize.
  
 
=== Rotation ===  
 
=== Rotation ===  
Likelyhood of 'Rotation' prize appearing
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''Datatype:'' Byte (0 to 255)
  
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Rotation prize.
  
 
=== Stealth ===  
 
=== Stealth ===  
Likelyhood of 'Stealth' prize appearing
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''Datatype:'' Byte (0 to 255)
  
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Stealth prize.
  
 
=== Cloak ===  
 
=== Cloak ===  
Likelyhood of 'Cloak' prize appearing
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''Datatype:'' Byte (0 to 255)
  
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Cloak prize.
  
 
=== AntiWarp ===  
 
=== AntiWarp ===  
Likelyhood of 'AntiWarp' prize appearing
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''Datatype:'' Byte (0 to 255)
  
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AntiWarp prize.
  
 
=== XRadar ===  
 
=== XRadar ===  
Likelyhood of 'XRadar' prize appearing
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''Datatype:'' Byte (0 to 255)
  
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XRadar prize.
  
 
=== Warp ===  
 
=== Warp ===  
Likelyhood of 'Warp' prize appearing
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''Datatype:'' Byte (0 to 255)
  
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Warp prize.
  
 
=== Gun ===  
 
=== Gun ===  
Likelyhood of 'Gun Upgrade' prize appearing
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''Datatype:'' Byte (0 to 255)
  
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Gun Upgrade prize.
  
 
=== Bomb ===  
 
=== Bomb ===  
Likelyhood of 'Bomb Upgrade' prize appearing
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''Datatype:'' Byte (0 to 255)
  
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Bomb Upgrade prize.
  
 
=== BouncingBullets ===  
 
=== BouncingBullets ===  
Likelyhood of 'Bouncing Bullets' prize appearing
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''Datatype:'' Byte (0 to 255)
  
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Bouncing Bullets prize.
  
 
=== Thruster ===  
 
=== Thruster ===  
Likelyhood of 'Thruster' prize appearing
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''Datatype:'' Byte (0 to 255)
  
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Thruster prize.
  
 
=== TopSpeed ===  
 
=== TopSpeed ===  
Likelyhood of 'Speed' prize appearing
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''Datatype:'' Byte (0 to 255)
  
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Speed prize.
  
 
=== MultiFire ===  
 
=== MultiFire ===  
Likelyhood of 'MultiFire' prize appearing
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''Datatype:'' Byte (0 to 255)
  
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MultiFire prize.
  
 
=== Proximity ===  
 
=== Proximity ===  
Likelyhood of 'Proximity Bomb' prize appearing
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''Datatype:'' Byte (0 to 255)
  
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Proximity Bomb prize.
  
 
=== Glue ===  
 
=== Glue ===  
Likelyhood of 'Engine Shutdown' prize appearing
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''Datatype:'' Byte (0 to 255)
  
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Engine Shutdown prize.
  
 
=== AllWeapons ===  
 
=== AllWeapons ===  
Likelyhood of 'Super!' prize appearing
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''Datatype:'' Byte (0 to 255)
  
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Super! prize.
  
 
=== Shields ===  
 
=== Shields ===  
Likelyhood of 'Shields' prize appearing
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''Datatype:'' Byte (0 to 255)
  
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Shields prize.
  
 
=== Shrapnel ===  
 
=== Shrapnel ===  
Likelyhood of 'Shrapnel Upgrade' prize appearing
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''Datatype:'' Byte (0 to 255)
  
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Shrapnel Upgrade prize.
  
 
=== Repel ===  
 
=== Repel ===  
Likelyhood of 'Repel' prize appearing
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''Datatype:'' Byte (0 to 255)
  
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Repel prize.
  
 
=== Burst ===  
 
=== Burst ===  
Likelyhood of 'Burst' prize appearing
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''Datatype:'' Byte (0 to 255)
  
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Burst prize.
  
 
=== Decoy ===  
 
=== Decoy ===  
Likelyhood of 'Decoy' prize appearing
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''Datatype:'' Byte (0 to 255)
  
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Decoy prize.
  
 
=== Thor ===  
 
=== Thor ===  
Likelyhood of 'Thor' prize appearing
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''Datatype:'' Byte (0 to 255)
  
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Thor prize.
  
 
=== Portal ===  
 
=== Portal ===  
Likelyhood of 'Portal' prize appearing
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''Datatype:'' Byte (0 to 255)
  
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Portal prize.
  
 
=== Brick ===  
 
=== Brick ===  
Likelyhood of 'Brick' prize appearing
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''Datatype:'' Byte (0 to 255)
  
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Brick prize.
  
 
=== Rocket ===  
 
=== Rocket ===  
Likelyhood of 'Rocket' prize appearing
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''Datatype:'' Byte (0 to 255)
  
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Rocket prize.
  
 
=== MultiPrize ===  
 
=== MultiPrize ===  
Likelyhood of 'Multi-Prize' prize appearing
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''Datatype:'' Byte (0 to 255)
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Multi-prize.
  
 
[[Category: Settings]]
 
[[Category: Settings]]

Latest revision as of 23:19, 25 February 2005

[Prizeweight] These settings determine the random green prize weighting. A higher number means a greater chance of a green containing the prize, a lower a lesser chance. Warning: If you set these all to 0, subgame will crash when it tries to generate a prize.

Recharge

Datatype: Byte (0 to 255)

Full Charge prize. (Full charge, not recharge.)


QuickCharge

Datatype: Byte (0 to 255)

Recharge prize.

Energy

Datatype: Byte (0 to 255)

Energy Upgrade prize.

Rotation

Datatype: Byte (0 to 255)

Rotation prize.

Stealth

Datatype: Byte (0 to 255)

Stealth prize.

Cloak

Datatype: Byte (0 to 255)

Cloak prize.

AntiWarp

Datatype: Byte (0 to 255)

AntiWarp prize.

XRadar

Datatype: Byte (0 to 255)

XRadar prize.

Warp

Datatype: Byte (0 to 255)

Warp prize.

Gun

Datatype: Byte (0 to 255)

Gun Upgrade prize.

Bomb

Datatype: Byte (0 to 255)

Bomb Upgrade prize.

BouncingBullets

Datatype: Byte (0 to 255)

Bouncing Bullets prize.

Thruster

Datatype: Byte (0 to 255)

Thruster prize.

TopSpeed

Datatype: Byte (0 to 255)

Speed prize.

MultiFire

Datatype: Byte (0 to 255)

MultiFire prize.

Proximity

Datatype: Byte (0 to 255)

Proximity Bomb prize.

Glue

Datatype: Byte (0 to 255)

Engine Shutdown prize.

AllWeapons

Datatype: Byte (0 to 255)

Super! prize.

Shields

Datatype: Byte (0 to 255)

Shields prize.

Shrapnel

Datatype: Byte (0 to 255)

Shrapnel Upgrade prize.

Repel

Datatype: Byte (0 to 255)

Repel prize.

Burst

Datatype: Byte (0 to 255)

Burst prize.

Decoy

Datatype: Byte (0 to 255)

Decoy prize.

Thor

Datatype: Byte (0 to 255)

Thor prize.

Portal

Datatype: Byte (0 to 255)

Portal prize.

Brick

Datatype: Byte (0 to 255)

Brick prize.

Rocket

Datatype: Byte (0 to 255)

Rocket prize.

MultiPrize

Datatype: Byte (0 to 255)

Multi-prize.