Difference between revisions of "Talk:SVS"
(BulletDamageUpgrade does exist, but BulletFireEnergyUpgrade doesn't. I was getting them mixed up.) |
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[[User:Smong|Smong]]: Important note, BulletDamageUpgrade does exist, but BulletFireEnergyUpgrade doesn't. I was getting them mixed up. | [[User:Smong|Smong]]: Important note, BulletDamageUpgrade does exist, but BulletFireEnergyUpgrade doesn't. I was getting them mixed up. | ||
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+ | I've got the CD, but we'll have to pick a <tt>.CFG</tt>. There's <tt>/Server/SERVER.CFG</tt>, which I guess is supposed to be the template, but it's quite a bit different from what <b><i>I</i></b> would call "SVS" - namely <tt>/Server/CHAOS/SERVER.CFG</tt>. At a glance, the ship sets look like they match, except those for <tt>[Shark]</tt>, which was not included in any of the CD's <tt>.CFG</tt>s - I assume someone else can verify those are correct. Might be interesting to compare the CD's <tt>SUBGAME.EXE</tt>'s auto-generated SERVER.CFG (assuming it does that) to the <tt>.CFG</tt>s included on the CD. ¦ [[User:Akai|Akai]] 03:53, Jun 22, 2006 (EDT) |
Latest revision as of 02:53, 22 June 2006
BaK: I took these settings from the ASSS distribution, why does shark have a BulletDamageLevel and BulletDamageUpgrade ???
Smong: These 3 come from [Bullet], except for BulletDamageUpgrade which doesn't exist.
BulletDamageLevel=200 BulletDamageUpgrade=100 BulletAliveTime=550
As a side note those probably aren't real SVS settings, either delete server.cfg from a subgame server so it re-generates, or ask MGB as he probably has some for the original VIE zones -- maybe on the CD too.
Smong: Important note, BulletDamageUpgrade does exist, but BulletFireEnergyUpgrade doesn't. I was getting them mixed up.
I've got the CD, but we'll have to pick a .CFG. There's /Server/SERVER.CFG, which I guess is supposed to be the template, but it's quite a bit different from what I would call "SVS" - namely /Server/CHAOS/SERVER.CFG. At a glance, the ship sets look like they match, except those for [Shark], which was not included in any of the CD's .CFGs - I assume someone else can verify those are correct. Might be interesting to compare the CD's SUBGAME.EXE's auto-generated SERVER.CFG (assuming it does that) to the .CFGs included on the CD. ¦ Akai 03:53, Jun 22, 2006 (EDT)