Difference between revisions of "DCME"
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'''DCME''', or '''Drake Continuum Map Editor''', is an open source map editor created in Visual Basic primarily by Drake7707. Notable features are the addition of the so-called "[[LVL Format#Extra Tiles|special tiles]]" to the tile palette, easy placement of styled text on the map, and a tool for representing a bitmap image as tiles. | '''DCME''', or '''Drake Continuum Map Editor''', is an open source map editor created in Visual Basic primarily by Drake7707. Notable features are the addition of the so-called "[[LVL Format#Extra Tiles|special tiles]]" to the tile palette, easy placement of styled text on the map, and a tool for representing a bitmap image as tiles. | ||
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+ | == [[Extended LVL]] Support == | ||
+ | DCME 2.0 fully supports eLVL features as map attributes and regions. DCME also uses some custom data chunks that are not defined in the standard [[eLVL format]]. | ||
+ | *'''rCOL''' is a region subchunk used to store the defined region color, instead of assigning a new random color every time the map is loaded. Its size will always be 4. It is saved as an unsigned 32bits integer. | ||
==External links== | ==External links== |
Revision as of 12:27, 20 January 2007
DCME, or Drake Continuum Map Editor, is an open source map editor created in Visual Basic primarily by Drake7707. Notable features are the addition of the so-called "special tiles" to the tile palette, easy placement of styled text on the map, and a tool for representing a bitmap image as tiles.
Extended LVL Support
DCME 2.0 fully supports eLVL features as map attributes and regions. DCME also uses some custom data chunks that are not defined in the standard eLVL format.
- rCOL is a region subchunk used to store the defined region color, instead of assigning a new random color every time the map is loaded. Its size will always be 4. It is saved as an unsigned 32bits integer.