SSME: Difference between revisions

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*If you open an [[ELVL Format | ELVL]] map with SSME, and then save it, the map will be converted back to a standard map. Any ELVL attributes such as author or [[ASSS Region | region]] information will be lost.
*If you open an [[ELVL Format | ELVL]] map with SSME, and then save it, the map will be converted back to a standard map. Any ELVL attributes such as author or [[ASSS Region | region]] information will be lost.


[[Category: Tools]]
[[Category:Utilities]]
[[Category: Map]]
[[Category: Map]]

Revision as of 22:47, 13 May 2005

Created by Larry Cornder, SSME (SubSpace Map Editor) has been the most popular map editor since VIE days. There have been two releases of SSME, 0.071a and 0.081a. Both releases are good in their own respects, as the changes between the two are different enough that each version has its advantages over the other.

SSME saves maps using the LVL Format.

Ssme.png

Issues

  • Only handles 8bit (256-color) tilesets.
  • If you open an ELVL map with SSME, and then save it, the map will be converted back to a standard map. Any ELVL attributes such as author or region information will be lost.