Difference between revisions of "Misc Settings"

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m (added TeamKillPoints)
(VictoryMusic: redefinition, at least for asss)
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Whether the zone plays the victory music when a team is winning a flag game.
 
Whether the zone plays the victory music when a team is winning a flag game.
  
 +
In ASSS (1.4.3) victory music will always be played when a team is winning (provided you are using the default fg_wz module). I set to 1 this setting instead has the effect of disallowing staff from forcefully starting the victory music by typing %100.
  
 
=== BannerPoints ===
 
=== BannerPoints ===

Revision as of 12:08, 30 November 2006

[Misc] These settings determine various arena properties that (supposedly) didn't fit in any other section.

FrequencyShipTypes

Datatype: Boolean (1=yes, 0=no).

Whether ships are frequency-specific (freq0 uses warbird, freq1 uses javelin, and so on).


WarpPointDelay

Datatype: Hundredths of seconds.

How long a Portal point is active.


DecoyAliveTime

Datatype: Hundredths of seconds.

Time before a decoy disappears. Note that decoy will instantly disappear if owner enters safe zone.


BounceFactor

Datatype: Factor.

How bouncy the walls are. Formula: SpeedAfter = SpeedBefore * (16 / BounceFactor).


SafetyLimit

Datatype: Hundredths of seconds. (90000 = 15 mins)

Time a player can spend in the safe zone before getting kicked. Use this to encourage users to spec when AFK.


TickerDelay

Datatype: Hundredths of seconds.

Time between ticker help messages.


WarpRadiusLimit

Datatype: Tiles.

Ships randomly placed on the map can be a maximum of this far from the map's center. Note that 1024 will cover the entire map.


ActivateAppShutdownTime

Datatype: Hundredths of seconds.

Time a ship is shutdown when user reactivates client application (when user comes back from Windows mode).


NearDeathLevel

Datatype: Energy.

Energy that constitutes a near-death experience. The server will reduce the ship's bounty by 1 when this occurs. (Used for dueling zones.)


VictoryMusic

Datatype: Boolean (1=yes, 0=no).

Whether the zone plays the victory music when a team is winning a flag game.

In ASSS (1.4.3) victory music will always be played when a team is winning (provided you are using the default fg_wz module). I set to 1 this setting instead has the effect of disallowing staff from forcefully starting the victory music by typing %100.

BannerPoints

Datatype: Points.

Points required for a player to display a banner.


MaxLossesToPlay

Datatype: Count.

Deaths before a player is forced into spectator mode. Special Value: 0 = no limit.


SpectatorQuiet

Datatype: Boolean (1=yes, 0=no).

Whether spectators can talk to active players.


MaxPlaying

Datatype: Count.

Maximum number of players that can be playing (not spectating) at one time. Special Value: 0 = no limit (but still obeys maximum players in arena). Staff can bypass this limit. Also this setting really means MaxPlaying-1=..., so MaxPlaying=7 actually allows 8 players.


TimedGame

Datatype: Hundredths of a second.

Time in a timed game (like speed zone). Special Value: 0 = not a timed game.


ResetScoreOnFrequencyChange

Datatype: Boolean (1=yes, 0=no).

Whether a player changing frequency resets his score. (Used primarily for timed games like soccer.)


SendPositionDelay

Datatype: Hundredths of a second (0 to 20).

Time between position packets sent by clients. Do not modify this setting without a good reason.


SlowFrameCheck

Datatype: Boolean (1=yes, 0=no).

Whether to check for slow frames on the client (possible cheat technique). Warning: flawed on some machines, do not use.


SlowFrameRate

Datatype: Frames per second (0 to 35).

A frame rate less than this setting is considered slow by the above setting.


AllowSavedShips

Datatype: Boolean (1=yes, 0=no).

Whether ships' stats are saved between arenas and after lagouts. Do not enable this if subarenas have different ship settings.


FrequencyShift

Datatype: Hertz (0 to 10000).

Random frequency shift applied to sounds to make them more realistic.


ExtraPositionData

Datatype: Boolean (1=yes, 0=no).

Whether regular players receive sysop data about a ship. Leave this off.


SheepMessage

Datatype: String.

Message that appears when a player types ?sheep, in commemoration of the first sheep cloning. Sound 24 'baa' is sent with the message.


MaxPlayers

Datatype: Count.

Maximum amount of players in this arena. Will override server.ini's max arena setting.


GreetMessage

Datatype: String.

This message will be sent when a player enters the arena. Note that if the arena is public, then it will essentially be a zone-enter message.


PeriodicMessage0

Datatype: Mixed.

This setting and the following set automatically repeating arena messages. Must be set to this format: [Repeat Delay] [Delay before start after arena creation] [Message]. Delays are in minutes. Prefix [Message] with '*' to make the message zone-wide. Special Value: 0 = no message.


PeriodicMessage1

Datatype: Mixed.

See above.


PeriodicMessage2

Datatype: Mixed.

See above.


PeriodicMessage3

Datatype: Mixed.

See above.


PeriodicMessage4

Datatype: Mixed.

See above.


MaxXRes

Datatype: Resolution.

Max X-res allowed. Special Value: 0 = no limit


MaxYRes

Datatype: Resolution.

Max Y-res allowed. Special Value: 0 = no limit


ContinuumOnly

Datatype: Boolean (1=yes, 0=no).

Enable to allow VIE clients only to spec, and not to play.


LevelFiles

Datatype: Filename list.

Files used by arena, seperated by commas, that will be downloaded via client. A '+' in front of a file will make it optional. Put LVZs here.


MinUsage

Datatype: Hours.

Total usage required to play in this arena.


StartInSpec

Datatype: Boolean (1=yes, 0=no).

Enable to make all players enter in spec, no matter what ship they choose on the menu.


MaxTimerDrift

Datatype: Tenths of a percent.

Percentage of how much client timer is allowed to differ from server timer.


DisableScreenshot

Datatype: Boolean (1=yes, 0=no).

Only allows spectators to take screenshots.


AntiWarpSettleDelay

Datatype: Hundredths of seconds.

Delay after a player warps/portals/attaches before he can warp/portal/attach again. (Acts like a personal antiwarp.)


SaveSpawnScore

Datatype: Boolean (1=yes, 0=no).

Whether to save spawn scores to arenaname.scr. Disable to prevent creation of large amounts of *.scr files in the server directory.


TeamKillPoints

Datatype: Boolean (1=yes, 0=no).
Compatibility: ASSS.

Whether points are awarded for a team-kill.