Spawn Settings: Difference between revisions

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reworded most of the page
m i think i fixed a typo
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[Spawn] Use these settings to customize team spawns. It is safe to leave them blank, omit these settings, or leave them all set to 0 (zero). Note that the teams will repeat through this list (Team4 uses Team0, Team5 uses Team6, etc.). This will also occur if you only define Teams 0 and 1 (Team 2 will use Team 0 and so on).
[Spawn] Use these settings to customize team spawns. It is safe to leave them blank, omit these settings, or leave them all set to 0 (zero). Note that the teams will repeat through this list (Team4 uses Team0, Team5 uses Team1, etc.). This will also occur if you only define Teams 0 and 1 (Team2 will use Team0 and so on).


Team0 through to Team3 are available, but for ease of demonstration N will be used where the number should appear.
Team0 through to Team3 are available, but for ease of demonstration N will be used where the number should appear.

Revision as of 13:30, 25 July 2006

[Spawn] Use these settings to customize team spawns. It is safe to leave them blank, omit these settings, or leave them all set to 0 (zero). Note that the teams will repeat through this list (Team4 uses Team0, Team5 uses Team1, etc.). This will also occur if you only define Teams 0 and 1 (Team2 will use Team0 and so on).

Team0 through to Team3 are available, but for ease of demonstration N will be used where the number should appear.

TeamN-X

Datatype: Tiles.

The X coordinate in tiles for the center of frequency N's spawn.


TeamN-Y

Datatype: Tiles.

The Y coordinate in tiles for the center of frequency N's spawn.


TeamN-Radius

Datatype: Tiles.

The radius in tiles for frequency N's spawn. 0 is allowed.