Difference between revisions of "Spawn Settings"
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− | === Team0-X === | + | [Team] Use these settings to customize team spawns. It is safe to leave them blank. Note that the teams will repeat through this list (Team4 uses Team0, Team5 uses Team6, etc.). This will also occur if you only define Teams 0 and 1 (Team 2 will use Team 0 and so on). |
− | + | ||
+ | === Team0-X === | ||
+ | ''Datatype:'' Tiles. | ||
+ | |||
+ | X component of center point of Freq0's circle of possible spawns. | ||
=== Team0-Y === | === Team0-Y === | ||
− | + | ''Datatype:'' Tiles. | |
+ | |||
+ | Y component of center point of Freq0's circle of possible spawns. | ||
− | === Team0-Radius === | + | === Team0-Radius === |
− | + | ''Datatype:'' Tiles. | |
+ | |||
+ | Radius of Freq0's circle of possible spawn points. | ||
=== Team1-X === | === Team1-X === | ||
− | + | ''Datatype:'' Tiles. | |
+ | |||
+ | X component of center point of Freq1's circle of possible spawns. | ||
=== Team1-Y === | === Team1-Y === | ||
− | + | ''Datatype:'' Tiles. | |
+ | |||
+ | Y component of center point of Freq1's circle of possible spawns. | ||
=== Team1-Radius === | === Team1-Radius === | ||
− | + | ''Datatype:'' Tiles. | |
+ | |||
+ | Radius of Freq1's circle of possible spawn points. | ||
=== Team2-X === | === Team2-X === | ||
− | + | ''Datatype:'' Tiles. | |
+ | |||
+ | X component of center point of Freq2's circle of possible spawns. | ||
=== Team2-Y === | === Team2-Y === | ||
− | + | ''Datatype:'' Tiles. | |
+ | |||
+ | Y component of center point of Freq2's circle of possible spawns. | ||
=== Team2-Radius === | === Team2-Radius === | ||
− | + | ''Datatype:'' Tiles. | |
+ | |||
+ | Radius of Freq2's circle of possible spawn points. | ||
=== Team3-X === | === Team3-X === | ||
− | + | ''Datatype:'' Tiles. | |
+ | |||
+ | X component of center point of Freq3's circle of possible spawns. | ||
=== Team3-Y === | === Team3-Y === | ||
− | + | ''Datatype:'' Tiles. | |
+ | |||
+ | Y component of center point of Freq3's circle of possible spawns. | ||
=== Team3-Radius === | === Team3-Radius === | ||
− | + | ''Datatype:'' Tiles. | |
+ | |||
+ | Radius of Freq3's circle of possible spawn points. | ||
[[Category: Settings]] | [[Category: Settings]] |
Revision as of 21:09, 1 March 2005
[Team] Use these settings to customize team spawns. It is safe to leave them blank. Note that the teams will repeat through this list (Team4 uses Team0, Team5 uses Team6, etc.). This will also occur if you only define Teams 0 and 1 (Team 2 will use Team 0 and so on).
Contents
Team0-X
Datatype: Tiles.
X component of center point of Freq0's circle of possible spawns.
Team0-Y
Datatype: Tiles.
Y component of center point of Freq0's circle of possible spawns.
Team0-Radius
Datatype: Tiles.
Radius of Freq0's circle of possible spawn points.
Team1-X
Datatype: Tiles.
X component of center point of Freq1's circle of possible spawns.
Team1-Y
Datatype: Tiles.
Y component of center point of Freq1's circle of possible spawns.
Team1-Radius
Datatype: Tiles.
Radius of Freq1's circle of possible spawn points.
Team2-X
Datatype: Tiles.
X component of center point of Freq2's circle of possible spawns.
Team2-Y
Datatype: Tiles.
Y component of center point of Freq2's circle of possible spawns.
Team2-Radius
Datatype: Tiles.
Radius of Freq2's circle of possible spawn points.
Team3-X
Datatype: Tiles.
X component of center point of Freq3's circle of possible spawns.
Team3-Y
Datatype: Tiles.
Y component of center point of Freq3's circle of possible spawns.
Team3-Radius
Datatype: Tiles.
Radius of Freq3's circle of possible spawn points.