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− | [Prize] These settings determine how subgame treats prizes (greens).
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− | === MultiPrizeCount ===
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− | ''Datatype:'' Count.
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− | Amount of prizes within a multiprize green.
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− | === PrizeFactor ===
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− | ''Datatype:'' Factor (0 to 10000).
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− | Adjusts number of prizes generated per player. ''Formula:'' NumPrizes = PrizeFactor * PlayerCount / 1000.
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− | === PrizeDelay ===
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− | ''Datatype:'' Hundredths of seconds.
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− | How often server regenerates prizes.
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− | === PrizeHideCount ===
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− | ''Datatype:'' Count.
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− | Number of prizes that server regenerates every PrizeDelay. Note that this is not the total number of prizes (which is determined by PrizeFactor).
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− | === MinimumVirtual ===
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− | ''Datatype:'' Tiles.
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− | Base distance from center of arena that prizes/flags/soccer-balls will generate. (See below.) Setting this below 8 will crash subgame.
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− | === UpgradeVirtual ===
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− | ''Datatype:'' Tiles.
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− | Additional distance added to MinimumVirtual per player in game.
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− | === PrizeMaxExist ===
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− | ''Datatype:'' Hundredths of seconds.
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− | Maximum random time that a hidden prize will remain on screen.
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− | === PrizeMinExist ===
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− | ''Datatype:'' Hundredths of seconds.
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− | Minimum random time that a hidden prize will remain on screen.
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− | === PrizeNegativeFactor ===
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− | ''Datatype:'' Factor (0 to 32000).
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− | The chance of greening a negative prize, higher values mean less likely, 0 means never. ''Formula:'' NegativePrizeCount = 1 / PrizeNegativeFactor * TotalPrizeCount. A negative prize takes an upgrade away from your ship, such as antiwarp.
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− | === DeathPrizeTime ===
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− | ''Datatype:'' Hundredths of seconds.
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− | Time the prize exists that appears after killing somebody.
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− | === EngineShutdownTime ===
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− | ''Datatype:'' Hundredths of seconds.
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− | How long an "Engine Shutdown" prize effects your ship. When you get an engine shutdown you cannot accelerate and your rotation speed is decreased significantly.
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− | === TakePrizeReliable ===
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− | ''Datatype:'' Boolean (1=yes, 0=no).
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− | Whether client-to-server prize packets are sent reliably. This will increase bandwidth usage, but also helps maintain integrity.
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− | === S2CTakePrizeReliable ===
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− | ''Datatype:'' Boolean (1=yes, 0=no).
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− | Whether server-to-client prize packets are sent reliably. (Will increase bandwidth usage.)
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− | [[Category: Settings]]
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