Difference between revisions of "Current events"
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[http://www.sscx.net/asss/ ASSS] version 1.4.0 has been released as of May 14, 2005. From the site: | [http://www.sscx.net/asss/ ASSS] version 1.4.0 has been released as of May 14, 2005. From the site: | ||
− | + | ''June 3, 2004 [sic] - 1.4.0. There's a new build of 1.4.0 for windows, to fix a building bug that I really should have caught earlier. Hopefully this is the last of the build-related problems. Use the link for "1.4.0 (windows full)" below.'' | |
''May 14, 2005 - 1.4.0. There isn't really any new big features here, but it's been a while, and there was some significant reorganization of the source code directory structure and build process, so I figured it deserved a jump in version numbers. Here's a brief summary of all the new stuff since January: User guide updates, fixed no-flags region attribute, improved ap_multipub placing, per-player settings overrides, support for non-whole-byte settings overrides, fixed various bugs (position-based speccing, a crashing race condition, map checksums, deadlocks related to setting ship/freq), tweaked the syntax for multi-commands slightly, rewrite of bandwidth limiting stuff, switched version control from cvs to monotone (instructions coming soon), reorganized source directory structure and cleaned up makefiles and build process, and a slew of ccc features (automkwin, "all" window, auto-reconnect, and ?ignore).'' | ''May 14, 2005 - 1.4.0. There isn't really any new big features here, but it's been a while, and there was some significant reorganization of the source code directory structure and build process, so I figured it deserved a jump in version numbers. Here's a brief summary of all the new stuff since January: User guide updates, fixed no-flags region attribute, improved ap_multipub placing, per-player settings overrides, support for non-whole-byte settings overrides, fixed various bugs (position-based speccing, a crashing race condition, map checksums, deadlocks related to setting ship/freq), tweaked the syntax for multi-commands slightly, rewrite of bandwidth limiting stuff, switched version control from cvs to monotone (instructions coming soon), reorganized source directory structure and cleaned up makefiles and build process, and a slew of ccc features (automkwin, "all" window, auto-reconnect, and ?ignore).'' |
Revision as of 08:31, 5 June 2005
ASSS version 1.4.0 has been released as of May 14, 2005. From the site:
June 3, 2004 [sic] - 1.4.0. There's a new build of 1.4.0 for windows, to fix a building bug that I really should have caught earlier. Hopefully this is the last of the build-related problems. Use the link for "1.4.0 (windows full)" below.
May 14, 2005 - 1.4.0. There isn't really any new big features here, but it's been a while, and there was some significant reorganization of the source code directory structure and build process, so I figured it deserved a jump in version numbers. Here's a brief summary of all the new stuff since January: User guide updates, fixed no-flags region attribute, improved ap_multipub placing, per-player settings overrides, support for non-whole-byte settings overrides, fixed various bugs (position-based speccing, a crashing race condition, map checksums, deadlocks related to setting ship/freq), tweaked the syntax for multi-commands slightly, rewrite of bandwidth limiting stuff, switched version control from cvs to monotone (instructions coming soon), reorganized source directory structure and cleaned up makefiles and build process, and a slew of ccc features (automkwin, "all" window, auto-reconnect, and ?ignore).