Territory Settings: Difference between revisions

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=== RewardDelay ===
[Territory] These settings determine subgame's treatment of a turf game.
Time interval between each territory reward (0=no territory reward)


=== RewardDelay ===
''Datatype:'' Hundredths of seconds.


=== RewardBaseFlags ===
Time interval between each territory reward. ''Special value:'' 0 = no territory reward.
Minimum number of flags required to receive the territory reward




=== RewardMinimumPlayers ===  
=== RewardBaseFlags ===
Minimum number of players required in game to receive the territory reward
''Datatype:'' Count.


Minimum number of flags required to receive the territory reward.


=== RewardPoints ===  
 
Amount of points given out to the players at end of each time interval (formula is complicated)
=== RewardMinimumPlayers ===
''Datatype:'' Count.
 
Minimum number of players in game required to receive the territory reward.
 
 
=== RewardPoints ===
''Datatype:'' Points.
 
Points given out to the players at end of each time interval (formula is complicated).


[[Category: Settings]]
[[Category: Settings]]

Revision as of 02:41, 2 March 2005

[Territory] These settings determine subgame's treatment of a turf game.

RewardDelay

Datatype: Hundredths of seconds.

Time interval between each territory reward. Special value: 0 = no territory reward.


RewardBaseFlags

Datatype: Count.

Minimum number of flags required to receive the territory reward.


RewardMinimumPlayers

Datatype: Count.

Minimum number of players in game required to receive the territory reward.


RewardPoints

Datatype: Points.

Points given out to the players at end of each time interval (formula is complicated).