Prize: Difference between revisions

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D1st0rt (talk | contribs)
m elaborated on #-13 and #-14
m marked warp super and shields as having no effect if prized 'negatively'
Line 8: Line 8:
*5 = Cloak
*5 = Cloak
*6 = XRadar
*6 = XRadar
*7 = Warp
*7 = Warp (negative does nothing)
*8 = Guns
*8 = Guns
*9 = Bombs
*9 = Bombs
Line 18: Line 18:
*15 = MultiFire
*15 = MultiFire
*16 = Proximity
*16 = Proximity
*17 = Super!
*17 = Super! (negative does nothing)
*18 = Shields
*18 = Shields (negative does nothing)
*19 = Shrapnel
*19 = Shrapnel
*20 = AntiWarp
*20 = AntiWarp

Revision as of 12:56, 7 March 2005

A Prize is an upgrade to a ship in SubSpace which can either be picked up in a Green (a floating prize box), bought, or randomly given at spawn.

Each prize has an identifiying number, with the negative taking away the prize. Here they are:

  • 1 = Recharge
  • 2 = Energy
  • 3 = Rotation
  • 4 = Stealth
  • 5 = Cloak
  • 6 = XRadar
  • 7 = Warp (negative does nothing)
  • 8 = Guns
  • 9 = Bombs
  • 10 = Bouncing Bullets
  • 11 = Thruster
  • 12 = Top Speed
  • 13 = Full Charge (-13 is Energy Depleted)
  • 14 = Engine Shutdown (-14 is Severe Shutdown, lasts longer)
  • 15 = MultiFire
  • 16 = Proximity
  • 17 = Super! (negative does nothing)
  • 18 = Shields (negative does nothing)
  • 19 = Shrapnel
  • 20 = AntiWarp
  • 21 = Repel
  • 22 = Burst
  • 23 = Decoy
  • 24 = Thor
  • 25 = Multi
  • 26 = Brick
  • 27 = Rocket
  • 28 = Portal