Writing Modules In C: Difference between revisions

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formatted code
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(TODO: How do I format code?)
(TODO: How do I format code?)
<nowiki>
<pre>/*
/*<br>
Template Module
Template Module<br>
*/
*/<br>
<br>


#include "asss.h"
// Interfaces
local Imodman *mm;


#include "asss.h"<br>
// The entry point:
<br>
EXPORT int MM_testModule(int action, Imodman *mm_, Arena *arena)
// Interfaces<br>
{
local Imodman *mm;<br>
if (action == MM_LOAD)
 
{
// The entry point:<br>
mm = mm_;
EXPORT int MM_testModule(int action, Imodman *mm_, Arena *arena)<br>
return MM_OK;
{<br>
}
if (action == MM_LOAD)<br>
else if (action == MM_UNLOAD)
{<br>
{
mm = mm_;<br>
return MM_OK;
return MM_OK;<br>
}
}<br>
else if (action == MM_ATTACH)
else if (action == MM_UNLOAD)<br>
{
{ <br>
return MM_OK;
return MM_OK;<br>
}
}<br>
else if (action == MM_DETACH)
else if (action == MM_ATTACH)<br>
{
{ <br>
return MM_OK;
return MM_OK;<br>
}
}<br>
return MM_FAIL;
else if (action == MM_DETACH)<br>
}
{<br>
</pre>
return MM_OK;<br>
}<br>
return MM_FAIL;<br>
}<br>
 
</nowiki>

Revision as of 21:53, 10 January 2005

The easiest way to write a module in C is to work off a template, as certain parts of all modules are identical. Here is a template that does nothing more than connect with the server:

(TODO: How do I format code?)

/*
	Template Module
*/

#include "asss.h"
// Interfaces
local Imodman *mm;

// The entry point:
EXPORT int MM_testModule(int action, Imodman *mm_, Arena *arena)
{
	if (action == MM_LOAD)
	{
		mm = mm_;
		return MM_OK;
	}
	else if (action == MM_UNLOAD)
	{	
		return MM_OK;
	}
	else if (action == MM_ATTACH)
	{		
		return MM_OK;
	}
	else if (action == MM_DETACH)
	{
		return MM_OK;
	}
	return MM_FAIL;
}