Difference between revisions of "Writing Modules In C"
From ASSS Wiki
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(TODO: How do I format code?) | (TODO: How do I format code?) | ||
− | < | + | <pre>/* |
− | /* | + | Template Module |
− | Template Module | + | */ |
− | */ | ||
− | |||
+ | #include "asss.h" | ||
+ | // Interfaces | ||
+ | local Imodman *mm; | ||
− | + | // The entry point: | |
− | + | EXPORT int MM_testModule(int action, Imodman *mm_, Arena *arena) | |
− | + | { | |
− | + | if (action == MM_LOAD) | |
− | + | { | |
− | // The entry point: | + | mm = mm_; |
− | EXPORT int MM_testModule(int action, Imodman *mm_, Arena *arena) | + | return MM_OK; |
− | { | + | } |
− | if (action == MM_LOAD) | + | else if (action == MM_UNLOAD) |
− | { | + | { |
− | mm = mm_; | + | return MM_OK; |
− | return MM_OK; | + | } |
− | } | + | else if (action == MM_ATTACH) |
− | else if (action == MM_UNLOAD) | + | { |
− | { | + | return MM_OK; |
− | return MM_OK; | + | } |
− | } | + | else if (action == MM_DETACH) |
− | else if (action == MM_ATTACH) | + | { |
− | { | + | return MM_OK; |
− | return MM_OK; | + | } |
− | } | + | return MM_FAIL; |
− | else if (action == MM_DETACH) | + | } |
− | { | + | </pre> |
− | return MM_OK; | ||
− | } | ||
− | return MM_FAIL; | ||
− | } | ||
− | |||
− | </ |
Revision as of 16:53, 10 January 2005
The easiest way to write a module in C is to work off a template, as certain parts of all modules are identical. Here is a template that does nothing more than connect with the server:
(TODO: How do I format code?)
/* Template Module */ #include "asss.h" // Interfaces local Imodman *mm; // The entry point: EXPORT int MM_testModule(int action, Imodman *mm_, Arena *arena) { if (action == MM_LOAD) { mm = mm_; return MM_OK; } else if (action == MM_UNLOAD) { return MM_OK; } else if (action == MM_ATTACH) { return MM_OK; } else if (action == MM_DETACH) { return MM_OK; } return MM_FAIL; }