Misc Settings: Difference between revisions
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[Misc] These settings determine various arena properties that (supposedly) didn't fit in any other section. | |||
=== FrequencyShipTypes === | === FrequencyShipTypes === | ||
''Datatype:'' Boolean (1=yes, 0=no). | |||
Whether | Whether ships are frequency-specific (freq0 uses warbird, freq1 uses javelin, and so on). | ||
=== WarpPointDelay === | |||
''Datatype:'' Hundredths of seconds. | |||
How long a Portal point is active. | How long a Portal point is active. | ||
=== DecoyAliveTime === | === DecoyAliveTime === | ||
Time a decoy | ''Datatype:'' Hundredths of seconds. | ||
Time before a decoy disappears. Note that decoy will instantly disappear if owner enters safe zone. | |||
=== BounceFactor === | === BounceFactor === | ||
''Datatype:'' Factor. | |||
How bouncy the walls are. ''Formula:'' SpeedAfter = SpeedBefore * (16 / BounceFactor). | |||
=== SafetyLimit === | |||
=== SafetyLimit === | |||
''Datatype:'' Hundredths of seconds. (90000 = 15 mins) | |||
Time a player can spend in the safe zone before getting kicked. Use this to encourage users to spec when AFK. | |||
=== TickerDelay === | === TickerDelay === | ||
''Datatype:'' Hundredths of seconds. | |||
Time between ticker help messages. | |||
=== WarpRadiusLimit === | |||
''Datatype:'' Tiles. | |||
Ships randomly placed on the map can be a maximum of this far from the map's center. Note that 1024 will cover the entire map. | |||
=== | === ActivateAppShutdownTime === | ||
''Datatype:'' Hundredths of seconds. | |||
Time a ship is shutdown when user reactivates client application (when user comes back from Windows mode). | |||
=== NearDeathLevel === | |||
''Datatype:'' Energy. | |||
Energy that constitutes a near-death experience. The server will reduce the ship's bounty by 1 when this occurs. (Used for dueling zones.) | |||
=== MaxLossesToPlay === | === VictoryMusic === | ||
''Datatype:'' Boolean (1=yes, 0=no). | |||
Whether the zone plays the victory music when a team is winning a flag game. | |||
=== BannerPoints === | |||
''Datatype:'' Points. | |||
Points required for a player to display a banner. | |||
=== MaxLossesToPlay === | |||
''Datatype:'' Count. | |||
Deaths before a player is forced into spectator mode. ''Special Value:'' 0 = no limit. | |||
=== SpectatorQuiet === | === SpectatorQuiet === | ||
''Datatype:'' Boolean (1=yes, 0=no). | |||
Whether spectators can talk to active players ( | Whether spectators can talk to active players. | ||
=== MaxPlaying === | |||
''Datatype:'' Count. | |||
Maximum number of players that can be playing (not spectating) at one time. ''Special Value:'' 0 = no limit (but still obeys maximum players in arena). | |||
=== | === TimedGame === | ||
''Datatype:'' Hundredths of a second. | |||
Time in a timed game (like speed zone). ''Special Value:'' 0 = not a timed game. | |||
=== ResetScoreOnFrequencyChange === | |||
''Datatype:'' Boolean (1=yes, 0=no). | |||
Whether a player changing frequency resets his score. (Used primarily for timed games like soccer.) | |||
Whether a | |||
=== SendPositionDelay === | === SendPositionDelay === | ||
''Datatype:'' Hundredths of a second (0 to 20). | |||
Time between position packets sent by clients. Do not modify this setting without a good reason. | |||
=== SlowFrameCheck === | === SlowFrameCheck === | ||
''Datatype:'' Boolean (1=yes, 0=no). | |||
Whether to check for slow frames on the client (possible cheat technique). '''Warning:''' flawed on some machines, do not use. | |||
=== SlowFrameRate === | |||
=== SlowFrameRate === | |||
''Datatype:'' Frames per second (0 to 35). | |||
A frame rate less than this setting is considered slow by the above setting. | |||
=== AllowSavedShips === | === AllowSavedShips === | ||
''Datatype:'' Boolean (1=yes, 0=no). | |||
Whether ships' stats are saved between arenas and after lagouts. Do not enable this if subarenas have different ship settings. | |||
=== FrequencyShift === | |||
=== FrequencyShift === | |||
''Datatype:'' Hertz (0 to 10000). | |||
Random frequency shift applied to sounds to make them more realistic. | |||
=== ExtraPositionData === | === ExtraPositionData === | ||
''Datatype:'' Boolean (1=yes, 0=no). | |||
Whether regular players receive sysop data about a ship | Whether regular players receive sysop data about a ship. Leave this off. | ||
=== SheepMessage === | |||
''Datatype:'' String. | |||
Message that appears when a player types ?sheep, in commemoration of the first sheep cloning. | |||
=== MaxPlayers === | |||
''Datatype:'' Count. | |||
Maximum amount of players in this arena. Will override server.ini's max arena setting. | |||
=== | === GreetMessage === | ||
''Datatype:'' String. | |||
This message will be sent when a player enters the arena. Note that if the arena is public, then it will essentially be a zone-enter message. | |||
=== PeriodicMessage0 === | |||
''Datatype:'' Mixed. | |||
This setting and the following set automatically repeating arena messages. Must be set to this format: [Repeat Delay] [Delay before start after arena creation] [Message]. Delays are in minutes. Prefix [Message] with '*' to make the message zone-wide. ''Special Value:'' 0 = no message. | |||
=== PeriodicMessage1 === | === PeriodicMessage1 === | ||
''Datatype:'' Mixed. | |||
See above. | |||
=== PeriodicMessage2 === | === PeriodicMessage2 === | ||
''Datatype:'' Mixed. | |||
See above. | |||
=== PeriodicMessage3 === | === PeriodicMessage3 === | ||
''Datatype:'' Mixed. | |||
See above. | |||
=== PeriodicMessage4 === | === PeriodicMessage4 === | ||
''Datatype:'' Mixed. | |||
See above. | |||
=== MaxXRes === | |||
''Datatype:'' Resolution. | |||
Max X-res allowed. ''Special Value:'' 0 = no limit | |||
=== MaxYRes === | |||
''Datatype:'' Resolution. | |||
Max Y-res allowed. ''Special Value:'' 0 = no limit | |||
=== ContinuumOnly === | |||
''Datatype:'' Boolean (1=yes, 0=no). | |||
Enable to allow VIE clients only to spec, and not to play. | |||
=== LevelFiles === | |||
''Datatype:'' Filename list. | |||
Files used by arena, seperated by commas, that will be downloaded via client. A '+' in front of a file will make it optional. Put LVZs here. | |||
=== | === MinUsage === | ||
''Datatype:'' Hours. | |||
Total usage required to play in this arena. | |||
=== StartInSpec === | |||
''Datatype:'' Boolean (1=yes, 0=no). | |||
Enable to make all players enter in spec, no matter what ship they choose on the menu. | |||
=== | === MaxTimerDrift === | ||
''Datatype:'' Tenths of a percent. | |||
Percentage of how much client timer is allowed to differ from server timer. | |||
=== DisableScreenshot === | |||
''Datatype:'' Boolean (1=yes, 0=no). | |||
Only allows spectators to take screenshots. | |||
=== | === AntiWarpSettleDelay === | ||
''Datatype:'' Hundredths of seconds. | |||
Delay after a player warps/portals/attaches before he can warp/portal/attach again. (Acts like a personal antiwarp.) | |||
=== SaveSpawnScore === | |||
''Datatype:'' Boolean (1=yes, 0=no). | |||
Whether to save spawn scores to arenaname.scr. Disable to prevent creation of large amounts of *.scr files in the server directory. | |||
[[Category: Settings]] | [[Category: Settings]] | ||
Revision as of 04:39, 28 February 2005
[Misc] These settings determine various arena properties that (supposedly) didn't fit in any other section.
FrequencyShipTypes
Datatype: Boolean (1=yes, 0=no).
Whether ships are frequency-specific (freq0 uses warbird, freq1 uses javelin, and so on).
WarpPointDelay
Datatype: Hundredths of seconds.
How long a Portal point is active.
DecoyAliveTime
Datatype: Hundredths of seconds.
Time before a decoy disappears. Note that decoy will instantly disappear if owner enters safe zone.
BounceFactor
Datatype: Factor.
How bouncy the walls are. Formula: SpeedAfter = SpeedBefore * (16 / BounceFactor).
SafetyLimit
Datatype: Hundredths of seconds. (90000 = 15 mins)
Time a player can spend in the safe zone before getting kicked. Use this to encourage users to spec when AFK.
TickerDelay
Datatype: Hundredths of seconds.
Time between ticker help messages.
WarpRadiusLimit
Datatype: Tiles.
Ships randomly placed on the map can be a maximum of this far from the map's center. Note that 1024 will cover the entire map.
ActivateAppShutdownTime
Datatype: Hundredths of seconds.
Time a ship is shutdown when user reactivates client application (when user comes back from Windows mode).
NearDeathLevel
Datatype: Energy.
Energy that constitutes a near-death experience. The server will reduce the ship's bounty by 1 when this occurs. (Used for dueling zones.)
VictoryMusic
Datatype: Boolean (1=yes, 0=no).
Whether the zone plays the victory music when a team is winning a flag game.
BannerPoints
Datatype: Points.
Points required for a player to display a banner.
MaxLossesToPlay
Datatype: Count.
Deaths before a player is forced into spectator mode. Special Value: 0 = no limit.
SpectatorQuiet
Datatype: Boolean (1=yes, 0=no).
Whether spectators can talk to active players.
MaxPlaying
Datatype: Count.
Maximum number of players that can be playing (not spectating) at one time. Special Value: 0 = no limit (but still obeys maximum players in arena).
TimedGame
Datatype: Hundredths of a second.
Time in a timed game (like speed zone). Special Value: 0 = not a timed game.
ResetScoreOnFrequencyChange
Datatype: Boolean (1=yes, 0=no).
Whether a player changing frequency resets his score. (Used primarily for timed games like soccer.)
SendPositionDelay
Datatype: Hundredths of a second (0 to 20).
Time between position packets sent by clients. Do not modify this setting without a good reason.
SlowFrameCheck
Datatype: Boolean (1=yes, 0=no).
Whether to check for slow frames on the client (possible cheat technique). Warning: flawed on some machines, do not use.
SlowFrameRate
Datatype: Frames per second (0 to 35).
A frame rate less than this setting is considered slow by the above setting.
AllowSavedShips
Datatype: Boolean (1=yes, 0=no).
Whether ships' stats are saved between arenas and after lagouts. Do not enable this if subarenas have different ship settings.
FrequencyShift
Datatype: Hertz (0 to 10000).
Random frequency shift applied to sounds to make them more realistic.
ExtraPositionData
Datatype: Boolean (1=yes, 0=no).
Whether regular players receive sysop data about a ship. Leave this off.
SheepMessage
Datatype: String.
Message that appears when a player types ?sheep, in commemoration of the first sheep cloning.
MaxPlayers
Datatype: Count.
Maximum amount of players in this arena. Will override server.ini's max arena setting.
GreetMessage
Datatype: String.
This message will be sent when a player enters the arena. Note that if the arena is public, then it will essentially be a zone-enter message.
PeriodicMessage0
Datatype: Mixed.
This setting and the following set automatically repeating arena messages. Must be set to this format: [Repeat Delay] [Delay before start after arena creation] [Message]. Delays are in minutes. Prefix [Message] with '*' to make the message zone-wide. Special Value: 0 = no message.
PeriodicMessage1
Datatype: Mixed.
See above.
PeriodicMessage2
Datatype: Mixed.
See above.
PeriodicMessage3
Datatype: Mixed.
See above.
PeriodicMessage4
Datatype: Mixed.
See above.
MaxXRes
Datatype: Resolution.
Max X-res allowed. Special Value: 0 = no limit
MaxYRes
Datatype: Resolution.
Max Y-res allowed. Special Value: 0 = no limit
ContinuumOnly
Datatype: Boolean (1=yes, 0=no).
Enable to allow VIE clients only to spec, and not to play.
LevelFiles
Datatype: Filename list.
Files used by arena, seperated by commas, that will be downloaded via client. A '+' in front of a file will make it optional. Put LVZs here.
MinUsage
Datatype: Hours.
Total usage required to play in this arena.
StartInSpec
Datatype: Boolean (1=yes, 0=no).
Enable to make all players enter in spec, no matter what ship they choose on the menu.
MaxTimerDrift
Datatype: Tenths of a percent.
Percentage of how much client timer is allowed to differ from server timer.
DisableScreenshot
Datatype: Boolean (1=yes, 0=no).
Only allows spectators to take screenshots.
AntiWarpSettleDelay
Datatype: Hundredths of seconds.
Delay after a player warps/portals/attaches before he can warp/portal/attach again. (Acts like a personal antiwarp.)
SaveSpawnScore
Datatype: Boolean (1=yes, 0=no).
Whether to save spawn scores to arenaname.scr. Disable to prevent creation of large amounts of *.scr files in the server directory.