Kill Settings: Difference between revisions
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[Kill] How subgame managers kill rewards and bounties in an arena. | |||
=== MaxBonus === | |||
''Datatype:'' Points. | |||
This is if you have flags, can add more points per a kill. (Founded by MGB.) | |||
=== | === MaxPenalty === | ||
''Datatype:'' Points. | |||
This is if you have flags, can take away points per a kill. (Founded by MGB.) | |||
=== RewardBase === | |||
''Datatype:'' Points. | |||
This is shown added to a person's bty, but isn't added from points for a kill. (Founded by MGB.) | |||
=== | === BountyIncreaseForKill === | ||
''Datatype:'' Points. | |||
Points added to players bounty each time he kills an opponent. | |||
=== | |||
=== EnterDelay === | |||
''Datatype:'' Hundredths of seconds. | |||
Delay before a killed player re-enters game (respawns). ''Special value:'' 0 = player respawns at same location after a very short delay. | |||
=== | === KillPointsPerFlag === | ||
''Datatype:'' Points. | |||
Bonus kill points given to a player per flag his team owns. | |||
=== KillPointsMinimumBounty === | |||
''Datatype:'' Points. | |||
Bounty of target must be over this value to get any KillPointsPerFlag bonus points. | |||
=== | === DebtKills === | ||
''Datatype:'' Count. | |||
Number of kills a player must get after dying or changing ship before he starts getting points for kills. | |||
=== NoRewardKillDelay === | |||
''Datatype:'' Hundredths of seconds. | |||
A player must wait this long before killing a person for the second time or else he gets no points for the kill. This is useful in dueling arenas. | |||
=== | === BountyRewardPercent === | ||
''Datatype:'' Percent. | |||
Percentage of your own bounty added to your kill rewards. | |||
=== FixedKillReward === | |||
''Datatype:'' Points. | |||
Fixed number of points given for any kill regardless of bounty. ''Special value:'' -1 = Use bounty as normal. | |||
=== | === JackpotBountyPercent === | ||
''Datatype:'' Tenths of a percent (1000 = 100%, 2000 = 200%). | |||
Percentage of kill value added to Jackpot. Note that setting this to 0 will essentially disable jackpots. | |||
[[Category: Settings]] | [[Category: Settings]] | ||
Revision as of 07:01, 27 February 2005
[Kill] How subgame managers kill rewards and bounties in an arena.
MaxBonus
Datatype: Points.
This is if you have flags, can add more points per a kill. (Founded by MGB.)
MaxPenalty
Datatype: Points.
This is if you have flags, can take away points per a kill. (Founded by MGB.)
RewardBase
Datatype: Points.
This is shown added to a person's bty, but isn't added from points for a kill. (Founded by MGB.)
BountyIncreaseForKill
Datatype: Points.
Points added to players bounty each time he kills an opponent.
EnterDelay
Datatype: Hundredths of seconds.
Delay before a killed player re-enters game (respawns). Special value: 0 = player respawns at same location after a very short delay.
KillPointsPerFlag
Datatype: Points.
Bonus kill points given to a player per flag his team owns.
KillPointsMinimumBounty
Datatype: Points.
Bounty of target must be over this value to get any KillPointsPerFlag bonus points.
DebtKills
Datatype: Count.
Number of kills a player must get after dying or changing ship before he starts getting points for kills.
NoRewardKillDelay
Datatype: Hundredths of seconds.
A player must wait this long before killing a person for the second time or else he gets no points for the kill. This is useful in dueling arenas.
BountyRewardPercent
Datatype: Percent.
Percentage of your own bounty added to your kill rewards.
FixedKillReward
Datatype: Points.
Fixed number of points given for any kill regardless of bounty. Special value: -1 = Use bounty as normal.
JackpotBountyPercent
Datatype: Tenths of a percent (1000 = 100%, 2000 = 200%).
Percentage of kill value added to Jackpot. Note that setting this to 0 will essentially disable jackpots.