Difference between revisions of "Talk:Bomb Settings"
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Requesting comments on the datatype thingy I did. --[[User:Cyan~Fire|Cyan~Fire]] | Requesting comments on the datatype thingy I did. --[[User:Cyan~Fire|Cyan~Fire]] | ||
− | I think it does help passers by. Maybe just use Type instead of Datatype. (Also a minor nitpick, I would put a fullstop outside of a pair of brackets). | + | [[User:Smong|Smong]]: I think it does help passers by. Maybe just use Type instead of Datatype. (Also a minor nitpick, I would put a fullstop outside of a pair of brackets). |
[[User:Pests|Pests]]: Wish I could help but that kind of info isnt parsable :) | [[User:Pests|Pests]]: Wish I could help but that kind of info isnt parsable :) | ||
+ | |||
+ | [[User:Smong|Smong]]: You can do a best guess type. Some types you will just have to put 'undocumented', but the keys containing these words belong to certain types: | ||
+ | *pixel - pixels | ||
+ | *time, delay - 1/100th second | ||
+ | *percent - 1/10th percent | ||
+ | *energy, damage - energy | ||
+ | *speed - pixels per 10 seconds | ||
+ | *disable, reliable, allow - boolean | ||
+ | *radius - map tiles | ||
+ | *message - string | ||
+ | You will have to give priorities, like percent must be searched for before damage. Also there will be some errors, like the Continuum only setting All:Radius is in pixels not tiles. When it comes into pasting the output into the edit box you can then change any errors or types marked as undocumented. Some won't have types, like kill points multipliers. |
Revision as of 10:35, 18 January 2005
New Format
Requesting comments on the datatype thingy I did. --Cyan~Fire
Smong: I think it does help passers by. Maybe just use Type instead of Datatype. (Also a minor nitpick, I would put a fullstop outside of a pair of brackets).
Pests: Wish I could help but that kind of info isnt parsable :)
Smong: You can do a best guess type. Some types you will just have to put 'undocumented', but the keys containing these words belong to certain types:
- pixel - pixels
- time, delay - 1/100th second
- percent - 1/10th percent
- energy, damage - energy
- speed - pixels per 10 seconds
- disable, reliable, allow - boolean
- radius - map tiles
- message - string
You will have to give priorities, like percent must be searched for before damage. Also there will be some errors, like the Continuum only setting All:Radius is in pixels not tiles. When it comes into pasting the output into the edit box you can then change any errors or types marked as undocumented. Some won't have types, like kill points multipliers.